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@@ -115,7 +115,7 @@ a| Use UV texture / texture atlases / baking for each texture map.
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a| Don't create models based on multiple separate textures, it will break the model into separate meshes.
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a| Convert Models to j3o format. Move j3o files into `assets/Models`.
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-a|Don't reference Blender/Ogre/OBJ files in your load() code, because these unoptimized files are not packaged into the JAR.
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+a|Don't reference GLTF/Ogre/OBJ files in your load() code, because these unoptimized files are not packaged into the JAR.
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