Kaynağa Gözat

removed blender reference

mitm 5 yıl önce
ebeveyn
işleme
1e48911090

+ 1 - 1
src/docs/asciidoc/jme3/intermediate/best_practices.adoc

@@ -115,7 +115,7 @@ a| Use UV texture / texture atlases / baking for each texture map.
 a| Don't create models based on multiple separate textures, it will break the model into separate meshes.
 
 a| Convert Models to j3o format. Move j3o files into `assets/Models`.
-a|Don't reference Blender/Ogre/OBJ files in your load() code, because these unoptimized files are not packaged into the JAR.
+a|Don't reference GLTF/Ogre/OBJ files in your load() code, because these unoptimized files are not packaged into the JAR.
 
 |===