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Update hello_material.adoc

Reversed float.
mitm001 9 ani în urmă
părinte
comite
1f84f22434
1 a modificat fișierele cu 2 adăugiri și 4 ștergeri
  1. 2 4
      src/docs/asciidoc/jme3/beginner/hello_material.adoc

+ 2 - 4
src/docs/asciidoc/jme3/beginner/hello_material.adoc

@@ -242,8 +242,7 @@ Let's have a look at the part of the code example where you create the shiny bum
 
 ..  Set a standard rocky texture in the `DiffuseMap` layer. 
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-[.right]
-image::https://github.com/jMonkeyEngine/jmonkeyengine/raw/445f7ed010199d30c484fe75bacef4b87f2eb38e/jme3-testdata/src/main/resources/Textures/Terrain/Pond/Pond.jpg[Pond.jpg,64,64]
+image::https://github.com/jMonkeyEngine/jmonkeyengine/raw/445f7ed010199d30c484fe75bacef4b87f2eb38e/jme3-testdata/src/main/resources/Textures/Terrain/Pond/Pond.jpg[Pond.jpg,64,64,align="right"]
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 [source,java]
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@@ -255,8 +254,7 @@ image::https://github.com/jMonkeyEngine/jmonkeyengine/raw/445f7ed010199d30c484fe
 
 ..  Set the `NormalMap` layer that contains the bumpiness. The NormalMap was generated for this particular DiffuseMap with a special tool (e.g. Blender). 
 +
-[.right]
-image::https://github.com/jMonkeyEngine/jmonkeyengine/raw/445f7ed010199d30c484fe75bacef4b87f2eb38e/jme3-testdata/src/main/resources/Textures/Terrain/Pond/Pond_normal.png[Pond_normal.png,64,64] 
+image::https://github.com/jMonkeyEngine/jmonkeyengine/raw/445f7ed010199d30c484fe75bacef4b87f2eb38e/jme3-testdata/src/main/resources/Textures/Terrain/Pond/Pond_normal.png[Pond_normal.png,64,64,align="right"] 
 +
 [source,java]
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