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fix links

mitm001 5 년 전
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2100c91838
1개의 변경된 파일6개의 추가작업 그리고 6개의 파일을 삭제
  1. 6 6
      docs/modules/ROOT/pages/jme3/faq.adoc

+ 6 - 6
docs/modules/ROOT/pages/jme3/faq.adoc

@@ -37,7 +37,7 @@ Yes! Actually, you MUST customize it! For your own games, you always create a cu
 *Learn more:*
 
 * <<jme3/intermediate/simpleapplication#,SimpleApplication>>
-* <<jme3/intermediate/appsettings#,AppSettings>>.
+* <<jme3/intermediate/appsettings#,AppSettings>>
 
 
 === How can I switch between screens or states?
@@ -193,7 +193,7 @@ Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.j3o");
 *Code sample:*
 
 * link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/model/TestOgreLoading.java[TestOgreLoading.java]
-* link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/export/TestOgreConvert.java[TestOgreConvert.java].
+* link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/export/TestOgreConvert.java[TestOgreConvert.java]
 * link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/2124e3e86bf898d6c7a7bc90a191cf639e39bacb/jme3-examples/src/main/java/jme3test/model/TestGltfLoading.java[TestGltfLoading.java]
 
 
@@ -309,7 +309,7 @@ Use the AssetManager to load Materials, and change material settings.
 
 * <<jme3/beginner/hello_material#,Hello Material>>
 * <<jme3/intermediate/how_to_use_materials#,How To Use Materials>>
-* <<jme3/advanced/materials_overview#,Materials Overview>>, <<jme3/advanced/asset_manager#,Asset Manager>>.
+* <<jme3/advanced/materials_overview#,Materials Overview>>, <<jme3/advanced/asset_manager#,Asset Manager>>
 
 *Code sample:*
 
@@ -328,7 +328,7 @@ Create Textures as image files. Use the AssetManager to load a Material and use
 * <<jme3/advanced/materials_overview#,Materials Overview>>
 * <<jme3/advanced/asset_manager#,Asset Manager>>
 * link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/asset/AssetManager.java[com.jme3.assets.AssetManager]
-* link:http://wiki.blender.org/index.php/Doc:Manual/Textures/Maps/Bump_and_Normal_Maps[Blender: Creating Bump Maps and Normal Maps]
+* link:https://archive.blender.org/wiki/index.php/Doc:Manual/Textures/Maps/Bump_and_Normal_Maps/[Blender: Creating Bump Maps and Normal Maps]
 
 *Code sample:*
 
@@ -518,7 +518,7 @@ Create an animated OgreMesh model with bones in a 3-D mesh editor (e.g. Blender)
 * link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-core/src/main/java/com/jme3/animation[com.jme3.animation.]
 * <<jme3/beginner/hello_animation#,Hello Animation>>
 * <<jme3/advanced/animation#,Animation>>
-* link:http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character_Animation[Blender animation tutorial]
+* link:https://archive.blender.org/wiki/index.php/Doc:Tutorials/Animation/BSoD/Character_Animation/[Blender animation tutorial]
 
 *Code sample:*
 
@@ -824,7 +824,7 @@ Batching means that all Geometries with the same Material are combined into one
 
 === How do I prevent users from unzipping my JAR?
 
-Add an link:http://netbeans.dzone.com/tips/obfuscating-netbeans-java-appl[obfuscator to the Ant script]. The SDK comes with a basic obfuscation script that you can enable in the project settings.
+Add an https://github.com/Guardsquare/proguard[obfuscator to the Ant script]. The SDK comes with a basic obfuscation script that you can enable in the project settings.
 
 
 == I want to do maths