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@@ -37,7 +37,7 @@ Yes! Actually, you MUST customize it! For your own games, you always create a cu
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*Learn more:*
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*Learn more:*
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* <<jme3/intermediate/simpleapplication#,SimpleApplication>>
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* <<jme3/intermediate/simpleapplication#,SimpleApplication>>
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-* <<jme3/intermediate/appsettings#,AppSettings>>.
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+* <<jme3/intermediate/appsettings#,AppSettings>>
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=== How can I switch between screens or states?
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=== How can I switch between screens or states?
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@@ -193,7 +193,7 @@ Spatial ninja = assetManager.loadModel("Models/Ninja/Ninja.j3o");
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*Code sample:*
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*Code sample:*
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* link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/model/TestOgreLoading.java[TestOgreLoading.java]
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* link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/model/TestOgreLoading.java[TestOgreLoading.java]
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-* link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/export/TestOgreConvert.java[TestOgreConvert.java].
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+* link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-examples/src/main/java/jme3test/export/TestOgreConvert.java[TestOgreConvert.java]
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* link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/2124e3e86bf898d6c7a7bc90a191cf639e39bacb/jme3-examples/src/main/java/jme3test/model/TestGltfLoading.java[TestGltfLoading.java]
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* link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/2124e3e86bf898d6c7a7bc90a191cf639e39bacb/jme3-examples/src/main/java/jme3test/model/TestGltfLoading.java[TestGltfLoading.java]
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@@ -309,7 +309,7 @@ Use the AssetManager to load Materials, and change material settings.
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* <<jme3/beginner/hello_material#,Hello Material>>
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* <<jme3/beginner/hello_material#,Hello Material>>
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* <<jme3/intermediate/how_to_use_materials#,How To Use Materials>>
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* <<jme3/intermediate/how_to_use_materials#,How To Use Materials>>
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-* <<jme3/advanced/materials_overview#,Materials Overview>>, <<jme3/advanced/asset_manager#,Asset Manager>>.
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+* <<jme3/advanced/materials_overview#,Materials Overview>>, <<jme3/advanced/asset_manager#,Asset Manager>>
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*Code sample:*
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*Code sample:*
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@@ -328,7 +328,7 @@ Create Textures as image files. Use the AssetManager to load a Material and use
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* <<jme3/advanced/materials_overview#,Materials Overview>>
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* <<jme3/advanced/materials_overview#,Materials Overview>>
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* <<jme3/advanced/asset_manager#,Asset Manager>>
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* <<jme3/advanced/asset_manager#,Asset Manager>>
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* link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/asset/AssetManager.java[com.jme3.assets.AssetManager]
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* link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/asset/AssetManager.java[com.jme3.assets.AssetManager]
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-* link:http://wiki.blender.org/index.php/Doc:Manual/Textures/Maps/Bump_and_Normal_Maps[Blender: Creating Bump Maps and Normal Maps]
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+* link:https://archive.blender.org/wiki/index.php/Doc:Manual/Textures/Maps/Bump_and_Normal_Maps/[Blender: Creating Bump Maps and Normal Maps]
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*Code sample:*
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*Code sample:*
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@@ -518,7 +518,7 @@ Create an animated OgreMesh model with bones in a 3-D mesh editor (e.g. Blender)
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* link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-core/src/main/java/com/jme3/animation[com.jme3.animation.]
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* link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-core/src/main/java/com/jme3/animation[com.jme3.animation.]
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* <<jme3/beginner/hello_animation#,Hello Animation>>
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* <<jme3/beginner/hello_animation#,Hello Animation>>
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* <<jme3/advanced/animation#,Animation>>
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* <<jme3/advanced/animation#,Animation>>
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-* link:http://wiki.blender.org/index.php/Doc:Tutorials/Animation/BSoD/Character_Animation[Blender animation tutorial]
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+* link:https://archive.blender.org/wiki/index.php/Doc:Tutorials/Animation/BSoD/Character_Animation/[Blender animation tutorial]
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*Code sample:*
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*Code sample:*
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@@ -824,7 +824,7 @@ Batching means that all Geometries with the same Material are combined into one
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=== How do I prevent users from unzipping my JAR?
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=== How do I prevent users from unzipping my JAR?
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-Add an link:http://netbeans.dzone.com/tips/obfuscating-netbeans-java-appl[obfuscator to the Ant script]. The SDK comes with a basic obfuscation script that you can enable in the project settings.
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+Add an https://github.com/Guardsquare/proguard[obfuscator to the Ant script]. The SDK comes with a basic obfuscation script that you can enable in the project settings.
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== I want to do maths
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== I want to do maths
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