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@@ -34,13 +34,13 @@ The coordinate system consists of:
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** The Z axis starts away from you, and goes towards you.
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-Every point in 3D space is uniquely defined by its X,Y,Z coordinates. The three numeric coordinates express how many “steps from each of the three axes a point is. The data type for all vectors in jME3 is `com.jme3.math.Vector3f`. All vectors are relative to the described coordinate system. +
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+Every point in 3D space is uniquely defined by its X,Y,Z coordinates. The three numeric coordinates express how many "`steps`" from each of the three axes a point is. The data type for all vectors in jME3 is `com.jme3.math.Vector3f`. All vectors are relative to the described coordinate system. +
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Example: The point `new Vector3f(3,-5,1)` is 3 steps to the right, 5 steps down, and 1 towards you.
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[NOTE]
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====
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-The unit of meassurement (“one step) in jME3 is the *world unit*, short: wu. Typically, 1 wu is considered to be one meter. As long as you are consistant throughout your game, 1 wu can be any distance you like.
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+The unit of meassurement ("`one`" step) in jME3 is the *world unit*, short: wu. Typically, 1 wu is considered to be one meter. As long as you are consistant throughout your game, 1 wu can be any distance you like.
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====
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@@ -86,7 +86,7 @@ a|you look at the sky or your feet
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|===
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-These default settings are called “WASD keys and “Mouse Look. You can customize <<jme3/advanced/input_handling#,input handling>> for your game. Sorry, but these settings work best on a QWERTY/QWERTZ keyboard.
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+These default settings are called "`WASD`" keys and "`Mouse`" Look. You can customize <<jme3/advanced/input_handling#,input handling>> for your game. Sorry, but these settings work best on a QWERTY/QWERTZ keyboard.
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== Scene Graph and RootNode
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@@ -128,10 +128,10 @@ a| Node
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a| Visibility:
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a| A visible 3-D object.
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-a| An invisible “handle for a group of objects.
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+a| An invisible "`handle`" for a group of objects.
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a| Purpose:
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-a| A Geometry represents the “look of an object: Shape, color, texture, opacity/transparency.
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+a| A Geometry represents the "`look`" of an object: Shape, color, texture, opacity/transparency.
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a| A Node groups Geometries and other Nodes together: You transform a Node to affect all attached Nodes (parent-child relationship).
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a| Content:
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