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      src/docs/asciidoc/jme3/rotate.adoc

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src/docs/asciidoc/jme3/rotate.adoc

@@ -146,7 +146,7 @@ You can specify two rotations, and then have jme calculate (interpolate) the ste
 
 
 
-== "Adding" Rotations
+== Adding Rotations
 
 You can concatenate (add) rotations: This means you turn the object first around one axis, then around the other, in one step. +
 `Quaternion myRotation =  pitch90.mult(roll45); /* pitch and roll */`