@@ -146,7 +146,7 @@ You can specify two rotations, and then have jme calculate (interpolate) the ste
-== "Adding" Rotations
+== Adding Rotations
You can concatenate (add) rotations: This means you turn the object first around one axis, then around the other, in one step. +
`Quaternion myRotation = pitch90.mult(roll45); /* pitch and roll */`