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fixed broken link.

mitm001 8 năm trước cách đây
mục cha
commit
2256d1906c
1 tập tin đã thay đổi với 2 bổ sung1 xóa
  1. 2 1
      src/docs/asciidoc/jme3/advanced/post-processor_water.adoc

+ 2 - 1
src/docs/asciidoc/jme3/advanced/post-processor_water.adoc

@@ -9,7 +9,8 @@
 ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
-The awesome SeaMonkey WaterFilter is highly configurable. It can render any type of water and also simulates the underwater part of the effect, including light effects called caustics. The effect is based on link:http://www.gamedev.net/page/reference/index.html/_//feature/fprogramming/rendering-water-as-a-post-process-effect-r2642[Wojciech Toman’s Rendering Water as a Post-process Effect] published on gamedev.net. Here's a video:
+The awesome SeaMonkey WaterFilter is highly configurable. It can render any type of water and also simulates the underwater part of the effect, including light effects called caustics. The effect is based on link:https://www.gamedev.net/articles/programming/graphics/rendering-water-as-a-post-process-effect-r2642/[Wojciech Toman’s Rendering Water as a Post-process Effect] 
+published on gamedev.net. Here's a video:
 
 
 image::jme3/advanced/water-post.png[water-post.png,width="",height="",align="center",link=https://youtu.be/AWlUzgRN3Pc]