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Changed tutorials begginer topic about tests to be more easily located.

mitm 6 rokov pred
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23e4a7ea1e

+ 4 - 2
src/docs/asciidoc/jme3.adoc

@@ -41,7 +41,9 @@ Here are some videos of how the jMonkeyEngine SDK makes your development team's
 
 == Tutorials for Beginners
 
-The beginner tutorials demonstrate the most common use cases and explain basic concepts. We encourage you to run the sample codes and experiment with them. link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-examples/src/main/java/jme3test[All example code] is included in the jMonkeyEngine SDK: Simply create a new project from the `JmeTests` template. To start writing your own projects, create a new file from the `BasicGame` template.
+The beginner tutorials demonstrate the most common use cases and explain basic concepts. We encourage you to run the sample codes and experiment with them. link:https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/jme3-examples/src/main/java/jme3test[All example code] is included in the jMonkeyEngine SDK: Simply create a new project from the `JmeTests` template. You can find detailed instructions on setting up the tests under the <<jme3#sample-projects#,Sample Projects>> topic found at the bottom of this page.
+
+To start writing your own projects, create a new file from the `BasicGame` template.
 Note that Test apps in this example project are not necessarily the recommended way to build an app with JME, they are just simple one class test case that showcase a feature.
 
 
@@ -334,7 +336,7 @@ Now that you understand the concepts, it's time to make the most of the jMonkeyE
 
 *  <<jme3/contributions#, Contributions - User made utilities to add functionality to the engine.>>
 
-=== Sample Projects
+== Sample Projects
 
 *  <<sdk/sample_code#,JmeTests>> – The "`official`" sample project JmeTests.
 *  link:http://code.google.com/p/jmonkeyengine/source/browse/BookSamples/#BookSamples%2Fsrc[BookSamples] – Some more jME3 code samples

+ 6 - 6
src/docs/asciidoc/sdk/sample_code.adoc

@@ -1,6 +1,6 @@
 = jMonkeyEngine SDK: Sample Code
-:author: 
-:revnumber: 
+:author:
+:revnumber:
 :revdate: 2016/03/17 20:48
 :keywords: documentation, sdk, asset, project
 :relfileprefix: ../
@@ -29,11 +29,11 @@ The jMonkeyEngine SDK contains a Test Project with lots of sample code and asset
 
 This default project template creates a project called `JmeTests`. It contains all test classes and examples from the jme3 source repository. Feel free to modify the code samples and experiment! In the unlikely event that you should break the project, emoji:smiley you can always recreate all packaged samples by creating another project from the New Project wizard's `JME3 Tests` template.
 
-If you're using the current 3.1.0-Stable version of the SDK, you will need to set the `Source/Binary Format` from the `Project Properties` window to Java 1.7 or later. 
+If you're using the 3.1.0-Stable+ version of the SDK, you will need to set the `Source/Binary Format` from the `Project Properties` window to Java 1.7 or later. 
 
 *  To change the source, `btn:[RMB]` select the jmeTestProject and then select `menu:Properties[Sources>Source/Binary Format]`, or from the File menu, with the jmeTestProject selected, `menu:File[Project Properties>Sources>Source/Binary Format]`.
 
-You will also need to remove the `jme3-jbullet` library and add `jme3-bullet` and `jme3-bullet-native` libraries. 
+You will also need to remove the `jme3-jbullet` library and add `jme3-bullet` and `jme3-bullet-native` libraries.
 
 *  From the `Project Properties` window select `Libraries` and then the `Compile` tab. Under `Compile-time Libraries` select `jme3-jbullet` and press `btn:[Remove]`. Press `btn:[Add Library]`, select the two libraries `jme3-bullet` and `jme3-bullet-native` while holding kbd:[Ctrl] and then press `btn:[Add Library]` and finally `btn:[OK]`.
 
@@ -77,11 +77,11 @@ In the SDK:
 *  Open the AssetPackBrowser from the Windows menu
 *  In the AssetPackBrowser, click the Online AssetPacks button
 *  Click btn:[Install] on the AssetPack of your choice. The SDK downloads it and makes the assets accessible in your AssetPack Library.
-*  Click the btn:[View Library] button and open the Assets node. 
+*  Click the btn:[View Library] button and open the Assets node.
 *  btn:[RMB] select an asset to
 **  Preview it
 **  Add it to the SceneComposer
-**  Add it to a game project's assets directory 
+**  Add it to a game project's assets directory
 
 
 Read more about <<sdk/asset_packs#,Asset Packs>> and how you can share your own collection with the community.