|
@@ -1,6 +1,6 @@
|
|
|
= jMonkeyEngine SDK: Sample Code
|
|
|
-:author:
|
|
|
-:revnumber:
|
|
|
+:author:
|
|
|
+:revnumber:
|
|
|
:revdate: 2016/03/17 20:48
|
|
|
:keywords: documentation, sdk, asset, project
|
|
|
:relfileprefix: ../
|
|
@@ -29,11 +29,11 @@ The jMonkeyEngine SDK contains a Test Project with lots of sample code and asset
|
|
|
|
|
|
This default project template creates a project called `JmeTests`. It contains all test classes and examples from the jme3 source repository. Feel free to modify the code samples and experiment! In the unlikely event that you should break the project, emoji:smiley you can always recreate all packaged samples by creating another project from the New Project wizard's `JME3 Tests` template.
|
|
|
|
|
|
-If you're using the current 3.1.0-Stable version of the SDK, you will need to set the `Source/Binary Format` from the `Project Properties` window to Java 1.7 or later.
|
|
|
+If you're using the 3.1.0-Stable+ version of the SDK, you will need to set the `Source/Binary Format` from the `Project Properties` window to Java 1.7 or later.
|
|
|
|
|
|
* To change the source, `btn:[RMB]` select the jmeTestProject and then select `menu:Properties[Sources>Source/Binary Format]`, or from the File menu, with the jmeTestProject selected, `menu:File[Project Properties>Sources>Source/Binary Format]`.
|
|
|
|
|
|
-You will also need to remove the `jme3-jbullet` library and add `jme3-bullet` and `jme3-bullet-native` libraries.
|
|
|
+You will also need to remove the `jme3-jbullet` library and add `jme3-bullet` and `jme3-bullet-native` libraries.
|
|
|
|
|
|
* From the `Project Properties` window select `Libraries` and then the `Compile` tab. Under `Compile-time Libraries` select `jme3-jbullet` and press `btn:[Remove]`. Press `btn:[Add Library]`, select the two libraries `jme3-bullet` and `jme3-bullet-native` while holding kbd:[Ctrl] and then press `btn:[Add Library]` and finally `btn:[OK]`.
|
|
|
|
|
@@ -77,11 +77,11 @@ In the SDK:
|
|
|
* Open the AssetPackBrowser from the Windows menu
|
|
|
* In the AssetPackBrowser, click the Online AssetPacks button
|
|
|
* Click btn:[Install] on the AssetPack of your choice. The SDK downloads it and makes the assets accessible in your AssetPack Library.
|
|
|
-* Click the btn:[View Library] button and open the Assets node.
|
|
|
+* Click the btn:[View Library] button and open the Assets node.
|
|
|
* btn:[RMB] select an asset to
|
|
|
** Preview it
|
|
|
** Add it to the SceneComposer
|
|
|
-** Add it to a game project's assets directory
|
|
|
+** Add it to a game project's assets directory
|
|
|
|
|
|
|
|
|
Read more about <<sdk/asset_packs#,Asset Packs>> and how you can share your own collection with the community.
|