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fix links simpleapplication_from_the_commandline.adoc

mitm001 vor 5 Jahren
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24e4240791

+ 7 - 12
docs/modules/ROOT/pages/jme3/simpleapplication_from_the_commandline.adoc

@@ -1,15 +1,10 @@
 = Starting a JME3 application from the command-line
-:author:
-:revnumber:
-:revdate: 2016/03/17 20:48
+:revnumber: 2.0
+:revdate: 2020/07/15
 :keywords: documentation, install
-:relfileprefix: ../
-:imagesdir: ..
-:experimental:
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
-Although we recommend the jMonkeyEngine <<sdk#,SDK>> for developing JME3 games, you can use any IDE (integrated development environment) such as <<jme3/setting_up_netbeans_and_jme3#,NetBeans>> or <<jme3/setting_up_jme3_in_eclipse#,Eclipse>>, and even work freely from the command-line. Here is a generic IDE-independent "`getting started`" tutorial.
+Although we recommend the jMonkeyEngine xref:sdk:sdk.adoc[SDK] for developing JME3 games, you can use any IDE (integrated development environment) such as xref:jme3/setting_up_netbeans_and_jme3.adoc[NetBeans] or xref:jme3/setting_up_jme3_in_eclipse.adoc[Eclipse], and even work freely from the command-line. Here is a generic IDE-independent "`getting started`" tutorial.
 
 
 == Installing the JME3 Framework
@@ -110,7 +105,7 @@ dependencies {
 
 ----
 
-For a detailed description of the separate jar files see <<jme3/jme3_source_structure#structure_of_jmonkeyengine3_jars,this list>>.
+For a detailed description of the separate jar files see xref:jme3/jme3_source_structure#structure_of_jmonkeyengine3_jars,this list].
 
 That's it, you're done. After the clone, you will have a project that contains a source package with a default blue cube JME3 app and a subproject that has the proper asset directory structure for your assets.
 
@@ -167,7 +162,7 @@ mkdir HelloJME3/src/mygame
 
 == Libraries
 
-Next you copy the necessary JAR libraries from the download to your project. You only have to do this set of steps once every time you download a new JME3 build. For a detailed description of the separate jar files see <<jme3/jme3_source_structure#structure_of_jmonkeyengine3_jars,this list>>.
+Next you copy the necessary JAR libraries from the download to your project. You only have to do this set of steps once every time you download a new JME3 build. For a detailed description of the separate jar files see xref:jme3/jme3_source_structure#structure_of_jmonkeyengine3_jars,this list].
 
 [source]
 ----
@@ -262,7 +257,7 @@ mkdir assets/Textures
 
 ----
 
-This directory structure will allow <<jme3/intermediate/simpleapplication#,SimpleApplication>>'s default <<jme3/advanced/asset_manager#,AssetManager>> to load media files from your `assets` directory, like in this example:
+This directory structure will allow xref:jme3/intermediate/simpleapplication.adoc[SimpleApplication]'s default xref:jme3/advanced/asset_manager.adoc[AssetManager] to load media files from your `assets` directory, like in this example:
 
 [source]
 ----
@@ -280,4 +275,4 @@ You will learn more about the asset manager and how to customize it later. For n
 
 == Next Steps
 
-Now follow the <<jme3#,tutorials>> and write your first jMonkeyEngine game.
+Now follow the xref:tutorials:beginner/beginner.adoc[tutorials] and write your first jMonkeyEngine game.