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@@ -1,15 +1,10 @@
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= Starting a JME3 application from the command-line
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-:author:
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-:revnumber:
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-:revdate: 2016/03/17 20:48
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+:revnumber: 2.0
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+:revdate: 2020/07/15
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:keywords: documentation, install
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-:relfileprefix: ../
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-:imagesdir: ..
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-:experimental:
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-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
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-Although we recommend the jMonkeyEngine <<sdk#,SDK>> for developing JME3 games, you can use any IDE (integrated development environment) such as <<jme3/setting_up_netbeans_and_jme3#,NetBeans>> or <<jme3/setting_up_jme3_in_eclipse#,Eclipse>>, and even work freely from the command-line. Here is a generic IDE-independent "`getting started`" tutorial.
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+Although we recommend the jMonkeyEngine xref:sdk:sdk.adoc[SDK] for developing JME3 games, you can use any IDE (integrated development environment) such as xref:jme3/setting_up_netbeans_and_jme3.adoc[NetBeans] or xref:jme3/setting_up_jme3_in_eclipse.adoc[Eclipse], and even work freely from the command-line. Here is a generic IDE-independent "`getting started`" tutorial.
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== Installing the JME3 Framework
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@@ -110,7 +105,7 @@ dependencies {
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----
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-For a detailed description of the separate jar files see <<jme3/jme3_source_structure#structure_of_jmonkeyengine3_jars,this list>>.
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+For a detailed description of the separate jar files see xref:jme3/jme3_source_structure#structure_of_jmonkeyengine3_jars,this list].
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That's it, you're done. After the clone, you will have a project that contains a source package with a default blue cube JME3 app and a subproject that has the proper asset directory structure for your assets.
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@@ -167,7 +162,7 @@ mkdir HelloJME3/src/mygame
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== Libraries
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-Next you copy the necessary JAR libraries from the download to your project. You only have to do this set of steps once every time you download a new JME3 build. For a detailed description of the separate jar files see <<jme3/jme3_source_structure#structure_of_jmonkeyengine3_jars,this list>>.
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+Next you copy the necessary JAR libraries from the download to your project. You only have to do this set of steps once every time you download a new JME3 build. For a detailed description of the separate jar files see xref:jme3/jme3_source_structure#structure_of_jmonkeyengine3_jars,this list].
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[source]
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----
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@@ -262,7 +257,7 @@ mkdir assets/Textures
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----
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-This directory structure will allow <<jme3/intermediate/simpleapplication#,SimpleApplication>>'s default <<jme3/advanced/asset_manager#,AssetManager>> to load media files from your `assets` directory, like in this example:
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+This directory structure will allow xref:jme3/intermediate/simpleapplication.adoc[SimpleApplication]'s default xref:jme3/advanced/asset_manager.adoc[AssetManager] to load media files from your `assets` directory, like in this example:
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[source]
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----
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@@ -280,4 +275,4 @@ You will learn more about the asset manager and how to customize it later. For n
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== Next Steps
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-Now follow the <<jme3#,tutorials>> and write your first jMonkeyEngine game.
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+Now follow the xref:tutorials:beginner/beginner.adoc[tutorials] and write your first jMonkeyEngine game.
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