mitm001 5 lat temu
rodzic
commit
2519e8cd6a

+ 4 - 4
docs/modules/ROOT/pages/jme3/advanced/makehuman_blender_ogrexml_toolchain.adoc

@@ -21,8 +21,8 @@ The latest versions at time of writing are:
 
 The tools can be downloaded from the following URLs:
 
-*  MakeHuman: [link:http://www.makehuman.org/][http://www.makehuman.org/]]
-*  Blender: [link:http://www.blender.org/][http://www.blender.org/]]
+*  MakeHuman: link:http://www.makehuman.org/[http://www.makehuman.org/]
+*  Blender: [link:http://www.blender.org/[http://www.blender.org/]
 *  OgreXML exporter for Blender: <<jme3/external/blender/blender_ogre_compatibility#,Working Blender and OgreXML Versions>>
 
 
@@ -30,7 +30,7 @@ The tools can be downloaded from the following URLs:
 
 Public domain seed project with some preset characters and animations:
 
-*  JME3 Open Asset Pack: [link:https://github.com/bubblecloud/jme3-open-asset-pack][https://github.com/bubblecloud/jme3-open-asset-pack]]
+*  JME3 Open Asset Pack: link:https://github.com/bubblecloud/jme3-open-asset-pack[https://github.com/bubblecloud/jme3-open-asset-pack]
 
 
 == Preparation
@@ -44,7 +44,7 @@ Public domain seed project with some preset characters and animations:
 
 == Creating Character Model with MakeHuman
 
-.  Create character model with MakeHuman. ([link:http://www.makehuman.org/documentation][http://www.makehuman.org/documentation]])
+.  Create character model with MakeHuman. (link:http://www.makehuman.org/documentation[http://www.makehuman.org/documentation])
 **  NOTE: If you want to use JME3 Open Asset Pack animations without tweaking then use either male.mhm or female.mhm as preset and do not change the body proportions.
 
 .  Choose basic skeleton from Pose/Animate tab if you are not already using either of the presets.