mitm001 5 anni fa
parent
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docs/modules/core/pages/scene/shape/shape.adoc

@@ -1,7 +1,6 @@
 = Shapes
-:author:
-:revnumber:
-:revdate: 2020/07/15
+:revnumber: 2.1
+:revdate: 2020/07/23
 :keywords: spatial, node, mesh, geometry, scenegraph
 
 

+ 3 - 7
docs/modules/physics/pages/control/vehicles.adoc

@@ -1,11 +1,7 @@
 = Controlling a Physical Vehicle
-:author:
-:revnumber:
-:revdate: 2016/03/17 20:48
+:revnumber: 2.0
+:revdate: 2020/07/23
 :keywords: documentation, physics, vehicle, collision
-:relfileprefix: ../../
-:imagesdir: ../..
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
 For physical vehicles, jME's uses the jBullet ray-cast vehicle. In this vehicle implementation, the physical chassis 'floats' along on four non-physical vertical rays.
@@ -15,7 +11,7 @@ Internally, each wheel casts a ray down, and using the ray's intersection point,
 This article shows how you use this vehicle implementation in a jME3 application.
 
 
-image::jme3/advanced/physics-vehicle.png[physics-vehicle.png,width="",height="",align="center"]
+image::control/physics-vehicle.png[physics-vehicle.png,width="",height="",align="center"]