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@@ -1,11 +1,7 @@
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= Controlling a Physical Vehicle
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= Controlling a Physical Vehicle
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-:author:
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-:revnumber:
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-:revdate: 2016/03/17 20:48
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+:revnumber: 2.0
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+:revdate: 2020/07/23
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:keywords: documentation, physics, vehicle, collision
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:keywords: documentation, physics, vehicle, collision
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-:relfileprefix: ../../
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-:imagesdir: ../..
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-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
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For physical vehicles, jME's uses the jBullet ray-cast vehicle. In this vehicle implementation, the physical chassis 'floats' along on four non-physical vertical rays.
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For physical vehicles, jME's uses the jBullet ray-cast vehicle. In this vehicle implementation, the physical chassis 'floats' along on four non-physical vertical rays.
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@@ -15,7 +11,7 @@ Internally, each wheel casts a ray down, and using the ray's intersection point,
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This article shows how you use this vehicle implementation in a jME3 application.
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This article shows how you use this vehicle implementation in a jME3 application.
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-image::jme3/advanced/physics-vehicle.png[physics-vehicle.png,width="",height="",align="center"]
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+image::control/physics-vehicle.png[physics-vehicle.png,width="",height="",align="center"]
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