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link to images

mitm001 5 years ago
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      docs/modules/tutorials/pages/how-to/articles/pbr/pbr_part2.adoc

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docs/modules/tutorials/pages/how-to/articles/pbr/pbr_part2.adoc

@@ -26,7 +26,7 @@ So first, lets talk about lighting in games. It all boils down to 2 things :
 
 This image from wikipedia is the most simple and yet the most helpful to understand this
 
-image::jme3/advanced/Lambert2.png[Lambert2,width="320",height="250",align="center"]
+image::how-to/articles/pbr/Lambert2.png[Lambert2,width="320",height="250",align="center"]
 By GianniG46 (Own work) [CC-BY-SA-3.0 (http://creativecommons.org/licenses/by-sa/3.0) or GFDL (http://www.gnu.org/copyleft/fdl.html)], via Wikimedia Commons
 
 To compute each of these factors, we’re going to use a function. This function answers to the delicate name of *Bidirectional Reflectance Distribution Function or BRDF*.