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Update physics.adoc

Fixed broken tip.
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      src/docs/asciidoc/jme3/advanced/physics.adoc

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src/docs/asciidoc/jme3/advanced/physics.adoc

@@ -685,7 +685,7 @@ a|Bullet does not use the full collision shape for continuous collision detectio
 
 [TIP]
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- You can `setApplyPhysicsLocal(true)` for an object to make it move relatively to its local physics space. You would do that if you need a physics space that moves with a node (e.g. a spaceship with artificial gravity surrounded by zero-g space). By default, it's set to false, and all movement is relative to the world.
+You can `setApplyPhysicsLocal(true)` for an object to make it move relatively to its local physics space. You would do that if you need a physics space that moves with a node (e.g. a spaceship with artificial gravity surrounded by zero-g space). By default, it's set to false, and all movement is relative to the world.
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