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@@ -261,7 +261,7 @@ a| Whether particles fall down (positive) or fly up (negative). Set to 0f for a
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|===
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-You can find details about <<jme3/advanced/particle_emitters#configure_parameters,effect parameters>> here.
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+You can find details about xref:ROOT:jme3/advanced/particle_emitters.adoc#configure_parameters[effect parameters] here.
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Add and modify one parameter at a time, and try different values until you get the effect you want.
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@@ -285,5 +285,3 @@ Can you "`invert`" the fire effect into a small waterfall? Here some tips:
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== Conclusion
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You have learned that many different effects can be created by changing the parameters and textures of one general emitter object.
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-
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-Now you move on to another exciting chapter – the simulation of <<jme3/beginner/hello_physics#,physical objects>>. Let's shoot some cannon balls at a brick wall!
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