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Corrected punctuation. Clarified bake actions.

mitm001 8 years ago
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5a29100084
1 changed files with 4 additions and 3 deletions
  1. 4 3
      src/docs/asciidoc/jme3/advanced/mixamo.adoc

+ 4 - 3
src/docs/asciidoc/jme3/advanced/mixamo.adoc

@@ -351,14 +351,15 @@ image::jme3/advanced/MixamoNLA.png[MixamoNLA.png,width="",height=""]
 
 
 "You bake simulations such as fluid, smoke, cloth, particles and rigid bodies. These take a long time to calculate and if you don't bake them running your animation will be very slow in 3d view every time."
---  Relja Trajković, Answer to: Why do I have to "`bake`" animations I have made in Blender? Isn't setting keyframes good enough?
+--  Relja Trajković, Answer to: Why do I have to "bake" animations I have made in Blender? Isn't setting keyframes good enough?
 
 "Baking can also mean precalculating physics simulations such as Cloth or Rigid Body. For this Blender saves them to a file, which then loads when rendering or playing back the animation so that the physics don't have to be recalculated every time."
---  Hugo Sales, Answer to: What does "`Baking`" mean?
+--  Hugo Sales, Answer to: What does "Baking" mean?
 
 How to bake actions::
 .  In the `Dope Sheet Editor`, change the `Dope Sheet` mode/context to `Action Editor`.
-.  Navigate to the `Action` you wish to bake by clicking on the btn:[Browse action to be linked] button.
+**  Note that one or more strips can be baked into an `Action` from the `NLA Editor`.
+.  Navigate to the `Action` you wish to bake by clicking on the btn:[Browse Action to be linked] button.
 .  In the `3d Viewport`, with the armature selected, select `menu:Object[Animation > Bake Action]`.
 .  In the `Bake Action` dialog, deselect and set the settings as follows:
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