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@@ -351,14 +351,15 @@ image::jme3/advanced/MixamoNLA.png[MixamoNLA.png,width="",height=""]
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"You bake simulations such as fluid, smoke, cloth, particles and rigid bodies. These take a long time to calculate and if you don't bake them running your animation will be very slow in 3d view every time."
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--- Relja Trajković, Answer to: Why do I have to "`bake`" animations I have made in Blender? Isn't setting keyframes good enough?
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+-- Relja Trajković, Answer to: Why do I have to "bake" animations I have made in Blender? Isn't setting keyframes good enough?
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"Baking can also mean precalculating physics simulations such as Cloth or Rigid Body. For this Blender saves them to a file, which then loads when rendering or playing back the animation so that the physics don't have to be recalculated every time."
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--- Hugo Sales, Answer to: What does "`Baking`" mean?
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+-- Hugo Sales, Answer to: What does "Baking" mean?
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How to bake actions::
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. In the `Dope Sheet Editor`, change the `Dope Sheet` mode/context to `Action Editor`.
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-. Navigate to the `Action` you wish to bake by clicking on the btn:[Browse action to be linked] button.
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+** Note that one or more strips can be baked into an `Action` from the `NLA Editor`.
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+. Navigate to the `Action` you wish to bake by clicking on the btn:[Browse Action to be linked] button.
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. In the `3d Viewport`, with the armature selected, select `menu:Object[Animation > Bake Action]`.
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. In the `Bake Action` dialog, deselect and set the settings as follows:
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