mitm 5 gadi atpakaļ
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610531cfe2

+ 2 - 2
src/docs/asciidoc/jme3/external/blender/blender_ogre_export.adoc

@@ -8,7 +8,7 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 [TIP]
 ====
-<<blender/blender_buffer_clearing#,Blender Buffer Clearing>> should be performed prior to exporting any model from Blender. 
+<<jme3/external/blender/blender_buffer_clearing#,Blender Buffer Clearing>> should be performed prior to exporting any model from Blender.
 ====
 
 
@@ -16,7 +16,7 @@ To export your models as Ogre XML meshes with materials:
 
 . jMonkeyEngine requires a material file to be named the same name as the model so prior to opening the export dialog make it so. The model will export files named `ModelName.mesh.xml` with a `ModelName.material`, plus (optionally) `ModelName.skeleton.xml`, and some JPG files.
 .  Open the menu `menu:File[Export > Ogre3D]` to open the exporter dialog.
-.  In the `File Path` field: Select a target sub-directory of your `Project Assets/Textures/` directory. E.g. `Project Assets/Textures/ModelName/`. See <<jme3/intermediate/best_practices#multi-media-asset-pipeline#,Best Practices>>.
+.  In the `File Path` field: Select a target sub-directory of your `Project Assets/Textures/` directory. E.g. `Project Assets/Textures/ModelName/`. See <<jme3/intermediate/multi-media_asset_pipeline,Best Practices>>.
 .  In the panel at the bottom left of the export window toggle the following export settings:
 -  Swap Axis: xz-y
 - [*] Separate materials