|
@@ -8,7 +8,7 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
|
|
|
|
|
|
[TIP]
|
|
[TIP]
|
|
====
|
|
====
|
|
-<<blender/blender_buffer_clearing#,Blender Buffer Clearing>> should be performed prior to exporting any model from Blender.
|
|
|
|
|
|
+<<jme3/external/blender/blender_buffer_clearing#,Blender Buffer Clearing>> should be performed prior to exporting any model from Blender.
|
|
====
|
|
====
|
|
|
|
|
|
|
|
|
|
@@ -16,7 +16,7 @@ To export your models as Ogre XML meshes with materials:
|
|
|
|
|
|
. jMonkeyEngine requires a material file to be named the same name as the model so prior to opening the export dialog make it so. The model will export files named `ModelName.mesh.xml` with a `ModelName.material`, plus (optionally) `ModelName.skeleton.xml`, and some JPG files.
|
|
. jMonkeyEngine requires a material file to be named the same name as the model so prior to opening the export dialog make it so. The model will export files named `ModelName.mesh.xml` with a `ModelName.material`, plus (optionally) `ModelName.skeleton.xml`, and some JPG files.
|
|
. Open the menu `menu:File[Export > Ogre3D]` to open the exporter dialog.
|
|
. Open the menu `menu:File[Export > Ogre3D]` to open the exporter dialog.
|
|
-. In the `File Path` field: Select a target sub-directory of your `Project Assets/Textures/` directory. E.g. `Project Assets/Textures/ModelName/`. See <<jme3/intermediate/best_practices#multi-media-asset-pipeline#,Best Practices>>.
|
|
|
|
|
|
+. In the `File Path` field: Select a target sub-directory of your `Project Assets/Textures/` directory. E.g. `Project Assets/Textures/ModelName/`. See <<jme3/intermediate/multi-media_asset_pipeline,Best Practices>>.
|
|
. In the panel at the bottom left of the export window toggle the following export settings:
|
|
. In the panel at the bottom left of the export window toggle the following export settings:
|
|
- Swap Axis: xz-y
|
|
- Swap Axis: xz-y
|
|
- [*] Separate materials
|
|
- [*] Separate materials
|