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@@ -1,10 +1,6 @@
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= 3ds Max Bone Animation to JME3 using OgreMax plugin
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-:author:
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-:revnumber:
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-:revdate: 2016/03/17 20:48
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-:relfileprefix: ../../
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-:imagesdir: ../..
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-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
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+:revnumber: 2.0
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+:revdate: 2020/07/15
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@@ -262,7 +258,7 @@ image:jme3/external/3dsmax_biped_4.png[3dsmax_biped_4.png,width="",height=""]
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* Set the start and end frames, for me it is 48-78.
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* Close the dialog by pushing “Ok.
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* *Note:* It could be useful to create also a track “start_run, that blends between the stand and walk animation. I would use frame 0-47 for that.
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-* Because you have a smooth model with a lot of polygons, it may be useful to create <<jme3/advanced/mesh#,levels of detail (LOD)>>. When the camera is farther away, a low-poly mesh of your character will be rendered.
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+* Because you have a smooth model with a lot of polygons, it may be useful to create xref:jme3/advanced/mesh.adoc[levels of detail (LOD)]. When the camera is farther away, a low-poly mesh of your character will be rendered.
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image:jme3/external/3dsmax_biped_5.png[3dsmax_biped_5.png,width="",height=""]
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