mitm001 5 år sedan
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      docs/modules/ROOT/pages/jme3/external/3dsmax.adoc

+ 3 - 7
docs/modules/ROOT/pages/jme3/external/3dsmax.adoc

@@ -1,10 +1,6 @@
 = 3ds Max Bone Animation to JME3 using OgreMax plugin
-:author:
-:revnumber:
-:revdate: 2016/03/17 20:48
-:relfileprefix: ../../
-:imagesdir: ../..
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
+:revnumber: 2.0
+:revdate: 2020/07/15
 
 
 
@@ -262,7 +258,7 @@ image:jme3/external/3dsmax_biped_4.png[3dsmax_biped_4.png,width="",height=""]
 *  Set the start and end frames, for me it is 48-78.
 *  Close the dialog by pushing “Ok.
 *  *Note:* It could be useful to create also a track “start_run, that blends between the stand and walk animation. I would use frame 0-47 for that.
-*  Because you have a smooth model with a lot of polygons, it may be useful to create <<jme3/advanced/mesh#,levels of detail (LOD)>>. When the camera is farther away, a low-poly mesh of your character will be rendered.
+*  Because you have a smooth model with a lot of polygons, it may be useful to create xref:jme3/advanced/mesh.adoc[levels of detail (LOD)]. When the camera is farther away, a low-poly mesh of your character will be rendered.
 
 image:jme3/external/3dsmax_biped_5.png[3dsmax_biped_5.png,width="",height=""]