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Merge pull request #4 from iamcreasy/patch-1

updateModelBound() calls updateBound()
David Bernard il y a 9 ans
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1 fichiers modifiés avec 2 ajouts et 2 suppressions
  1. 2 2
      src/docs/asciidoc/jme3/advanced/custom_meshes.adoc

+ 2 - 2
src/docs/asciidoc/jme3/advanced/custom_meshes.adoc

@@ -208,8 +208,8 @@ quad.scaleTextureCoordinates(new Vector2f(width , height));
 
 If you are modifying a mesh dynamically in a way which changes the model's bounds, you need to update it:
 
-.  Call `updateBound()` on the mesh object, and then 
-.  call `updateModelBound()` on the Geometry object containing the mesh. 
+.  Call `updateBound()` on the mesh object, or
+.  Call `updateModelBound()` on the Geometry object containing the mesh - which in turns calls `updateBound()` on the mesh. 
 
 The updateModelBound() method warns you about not usually needing to use it, but that can be ignored in this special case.