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@@ -208,8 +208,8 @@ quad.scaleTextureCoordinates(new Vector2f(width , height));
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If you are modifying a mesh dynamically in a way which changes the model's bounds, you need to update it:
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If you are modifying a mesh dynamically in a way which changes the model's bounds, you need to update it:
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-. Call `updateBound()` on the mesh object, and then
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-. call `updateModelBound()` on the Geometry object containing the mesh.
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+. Call `updateBound()` on the mesh object, or
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+. Call `updateModelBound()` on the Geometry object containing the mesh - which in turns calls `updateBound()` on the mesh.
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The updateModelBound() method warns you about not usually needing to use it, but that can be ignored in this special case.
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The updateModelBound() method warns you about not usually needing to use it, but that can be ignored in this special case.
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