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      docs/modules/core/pages/texture/anisotropic_filtering.adoc

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docs/modules/core/pages/texture/anisotropic_filtering.adoc

@@ -11,7 +11,7 @@ Anisotropy makes a performance draw back about 10-40 fps, but the result looks m
 
 See Example: link:http://i.imgur.com/0yiv9.jpg[http://i.imgur.com/0yiv9.jpg]
 
-image::jme3/advanced/anisotropy_example_mifth_01.jpg[anisotropy_example_mifth_01.jpg,width="360",height="900",align="right"]
+image::texture/anisotropy_example_mifth_01.jpg[anisotropy_example_mifth_01.jpg,width="360",height="900",align="right"]
 
 
 JME has DEFAULT AnisotropicFiltering = 0. So, if you make a game for Windows/Linux/Mac.. you need to set the Anisotropic Filtering more than 0.