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Update setting_up_jme3_in_eclipse.adoc

Updated to 3.1 stable
mitm001 8 лет назад
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1 измененных файлов с 11 добавлено и 10 удалено
  1. 11 10
      src/docs/asciidoc/jme3/setting_up_jme3_in_eclipse.adoc

+ 11 - 10
src/docs/asciidoc/jme3/setting_up_jme3_in_eclipse.adoc

@@ -5,6 +5,7 @@
 :keywords: documentation, install, eclipse
 :relfileprefix: ../
 :imagesdir: ..
+:experimental:
 ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
@@ -17,17 +18,17 @@ Alternatively, you can use your favorite IDE: In this tutorial we show how to do
 
 The currently available JAR binaries are the nightly builds. 
 
-.  Download the most recent zipped build from link:https://github.com/jMonkeyEngine/sdk/releases/tag/stable[http://updates.jmonkeyengine.org/stable/3.0/engine]
-.  Unzip the file and save it as `jME3_2012-xx-xx` in your home directory ($HOME). You should see the following files and directories:
+.  Download the most recent zipped build from link:https://github.com/jMonkeyEngine/jmonkeyengine/releases/tag/v3.1.0-stable[https://github.com/jMonkeyEngine/jmonkeyengine/releases/tag/v3.1.0-stable]
+.  Unzip the file and save it as `jME3.1-stable` in your home directory ($HOME). You should see the following files and directories:
 **  `lib/` – The jMonkeyEngine binaries, and libraries used by the jMonkeyEngine. (Don't remove)
-**  `TestChooser.exe` – Run this file to see various feature demos. (optional)
+// **  `TestChooser.exe` – Run this file to see various feature demos. (optional)
 **  `javadoc/` – jME3 +++<abbr title="Application Programming Interface">API</abbr>+++ documentation. (optional)
 
 
 
 == Creating a New Game Project
 
-*  In Eclipse, choose File &gt; New &gt; Java Project
+*  In Eclipse, choose `menu:File[New>Java Project]`
 *  Project Name: HelloJME3
 *  Click Finish
 
@@ -38,8 +39,8 @@ The new project appears in the Explorer.
 
 Your project depends on the jMonkeyEngine libraries and needs to know where they are.
 
-.  Right-click the project in the explorer and choose `Build Path &gt; Add External Archives`
-.  In the “JAR selection dialog, browse to the `$HOME/jME3_2012-xx-xx` directory.
+.  Right-click the project in the explorer and choose `menu:Build Path[Add External Archives]`
+.  In the “JAR selection dialog, browse to the `$HOME/jME3.1-stable` directory.
 .  Select all JARs in the `lib` directory and click Open.
 
 All necessary JAR libraries are now on the classpath and should appear in the Referenced Libraries list. For a detailed description of the separate jar files see <<jme3/jme3_source_structure#structure_of_jmonkeyengine3_jars,this list>>.
@@ -57,13 +58,13 @@ The easiest way to make sure the asset manager can access the assets is by addin
 
 == Writing a Simple Application
 
-.  From the menu call File &gt; New &gt; New Package. Name the src package for example `hello`.
-.  From the menu call File &gt; New &gt; Class. 
+.  From the menu call `menu:File[New>New Package]`. Name the src package for example `hello`.
+.  From the menu call `menu:File[New>Class]`. 
 **  Select package `hello`.
 **  Name the class for example `MyGame`.
 **  Superclass: `com.jme3.app.SimpleApplication`
-**  Make sure that the checkbox to Create the `main()` Method is active
-**  Make sure that the checkbox to Inheriting Abstract Methods is active
+**  Make sure that the checkbox to `Create the main() Method` is active.
+**  Make sure that the checkbox to `Inheriting Abstract Methods` is active.
 **  Click Finish.