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@@ -5,6 +5,7 @@
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:keywords: documentation, install, eclipse
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:relfileprefix: ../
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:imagesdir: ..
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+:experimental:
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ifdef::env-github,env-browser[:outfilesuffix: .adoc]
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@@ -17,17 +18,17 @@ Alternatively, you can use your favorite IDE: In this tutorial we show how to do
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The currently available JAR binaries are the nightly builds.
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-. Download the most recent zipped build from link:https://github.com/jMonkeyEngine/sdk/releases/tag/stable[http://updates.jmonkeyengine.org/stable/3.0/engine]
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-. Unzip the file and save it as `jME3_2012-xx-xx` in your home directory ($HOME). You should see the following files and directories:
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+. Download the most recent zipped build from link:https://github.com/jMonkeyEngine/jmonkeyengine/releases/tag/v3.1.0-stable[https://github.com/jMonkeyEngine/jmonkeyengine/releases/tag/v3.1.0-stable]
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+. Unzip the file and save it as `jME3.1-stable` in your home directory ($HOME). You should see the following files and directories:
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** `lib/` – The jMonkeyEngine binaries, and libraries used by the jMonkeyEngine. (Don't remove)
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-** `TestChooser.exe` – Run this file to see various feature demos. (optional)
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+// ** `TestChooser.exe` – Run this file to see various feature demos. (optional)
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** `javadoc/` – jME3 +++<abbr title="Application Programming Interface">API</abbr>+++ documentation. (optional)
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== Creating a New Game Project
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-* In Eclipse, choose File > New > Java Project
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+* In Eclipse, choose `menu:File[New>Java Project]`
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* Project Name: HelloJME3
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* Click Finish
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@@ -38,8 +39,8 @@ The new project appears in the Explorer.
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Your project depends on the jMonkeyEngine libraries and needs to know where they are.
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-. Right-click the project in the explorer and choose `Build Path > Add External Archives`
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-. In the “JAR selection dialog, browse to the `$HOME/jME3_2012-xx-xx` directory.
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+. Right-click the project in the explorer and choose `menu:Build Path[Add External Archives]`
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+. In the “JAR selection dialog, browse to the `$HOME/jME3.1-stable` directory.
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. Select all JARs in the `lib` directory and click Open.
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All necessary JAR libraries are now on the classpath and should appear in the Referenced Libraries list. For a detailed description of the separate jar files see <<jme3/jme3_source_structure#structure_of_jmonkeyengine3_jars,this list>>.
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@@ -57,13 +58,13 @@ The easiest way to make sure the asset manager can access the assets is by addin
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== Writing a Simple Application
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-. From the menu call File > New > New Package. Name the src package for example `hello`.
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-. From the menu call File > New > Class.
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+. From the menu call `menu:File[New>New Package]`. Name the src package for example `hello`.
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+. From the menu call `menu:File[New>Class]`.
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** Select package `hello`.
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** Name the class for example `MyGame`.
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** Superclass: `com.jme3.app.SimpleApplication`
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-** Make sure that the checkbox to Create the `main()` Method is active
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-** Make sure that the checkbox to Inheriting Abstract Methods is active
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+** Make sure that the checkbox to `Create the main() Method` is active.
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+** Make sure that the checkbox to `Inheriting Abstract Methods` is active.
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** Click Finish.
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