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Update setting_up_jme3_in_eclipse.adoc

Updated to 3.1 stable
mitm001 8 tahun lalu
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1 mengubah file dengan 11 tambahan dan 10 penghapusan
  1. 11 10
      src/docs/asciidoc/jme3/setting_up_jme3_in_eclipse.adoc

+ 11 - 10
src/docs/asciidoc/jme3/setting_up_jme3_in_eclipse.adoc

@@ -5,6 +5,7 @@
 :keywords: documentation, install, eclipse
 :keywords: documentation, install, eclipse
 :relfileprefix: ../
 :relfileprefix: ../
 :imagesdir: ..
 :imagesdir: ..
+:experimental:
 ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
 
 
@@ -17,17 +18,17 @@ Alternatively, you can use your favorite IDE: In this tutorial we show how to do
 
 
 The currently available JAR binaries are the nightly builds. 
 The currently available JAR binaries are the nightly builds. 
 
 
-.  Download the most recent zipped build from link:https://github.com/jMonkeyEngine/sdk/releases/tag/stable[http://updates.jmonkeyengine.org/stable/3.0/engine]
-.  Unzip the file and save it as `jME3_2012-xx-xx` in your home directory ($HOME). You should see the following files and directories:
+.  Download the most recent zipped build from link:https://github.com/jMonkeyEngine/jmonkeyengine/releases/tag/v3.1.0-stable[https://github.com/jMonkeyEngine/jmonkeyengine/releases/tag/v3.1.0-stable]
+.  Unzip the file and save it as `jME3.1-stable` in your home directory ($HOME). You should see the following files and directories:
 **  `lib/` – The jMonkeyEngine binaries, and libraries used by the jMonkeyEngine. (Don't remove)
 **  `lib/` – The jMonkeyEngine binaries, and libraries used by the jMonkeyEngine. (Don't remove)
-**  `TestChooser.exe` – Run this file to see various feature demos. (optional)
+// **  `TestChooser.exe` – Run this file to see various feature demos. (optional)
 **  `javadoc/` – jME3 +++<abbr title="Application Programming Interface">API</abbr>+++ documentation. (optional)
 **  `javadoc/` – jME3 +++<abbr title="Application Programming Interface">API</abbr>+++ documentation. (optional)
 
 
 
 
 
 
 == Creating a New Game Project
 == Creating a New Game Project
 
 
-*  In Eclipse, choose File &gt; New &gt; Java Project
+*  In Eclipse, choose `menu:File[New>Java Project]`
 *  Project Name: HelloJME3
 *  Project Name: HelloJME3
 *  Click Finish
 *  Click Finish
 
 
@@ -38,8 +39,8 @@ The new project appears in the Explorer.
 
 
 Your project depends on the jMonkeyEngine libraries and needs to know where they are.
 Your project depends on the jMonkeyEngine libraries and needs to know where they are.
 
 
-.  Right-click the project in the explorer and choose `Build Path &gt; Add External Archives`
-.  In the “JAR selection dialog, browse to the `$HOME/jME3_2012-xx-xx` directory.
+.  Right-click the project in the explorer and choose `menu:Build Path[Add External Archives]`
+.  In the “JAR selection dialog, browse to the `$HOME/jME3.1-stable` directory.
 .  Select all JARs in the `lib` directory and click Open.
 .  Select all JARs in the `lib` directory and click Open.
 
 
 All necessary JAR libraries are now on the classpath and should appear in the Referenced Libraries list. For a detailed description of the separate jar files see <<jme3/jme3_source_structure#structure_of_jmonkeyengine3_jars,this list>>.
 All necessary JAR libraries are now on the classpath and should appear in the Referenced Libraries list. For a detailed description of the separate jar files see <<jme3/jme3_source_structure#structure_of_jmonkeyengine3_jars,this list>>.
@@ -57,13 +58,13 @@ The easiest way to make sure the asset manager can access the assets is by addin
 
 
 == Writing a Simple Application
 == Writing a Simple Application
 
 
-.  From the menu call File &gt; New &gt; New Package. Name the src package for example `hello`.
-.  From the menu call File &gt; New &gt; Class. 
+.  From the menu call `menu:File[New>New Package]`. Name the src package for example `hello`.
+.  From the menu call `menu:File[New>Class]`. 
 **  Select package `hello`.
 **  Select package `hello`.
 **  Name the class for example `MyGame`.
 **  Name the class for example `MyGame`.
 **  Superclass: `com.jme3.app.SimpleApplication`
 **  Superclass: `com.jme3.app.SimpleApplication`
-**  Make sure that the checkbox to Create the `main()` Method is active
-**  Make sure that the checkbox to Inheriting Abstract Methods is active
+**  Make sure that the checkbox to `Create the main() Method` is active.
+**  Make sure that the checkbox to `Inheriting Abstract Methods` is active.
 **  Click Finish.
 **  Click Finish.