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test width

mitm001 5 年之前
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共有 1 個文件被更改,包括 4 次插入7 次删除
  1. 4 7
      docs/modules/core/pages/effect/effects_overview.adoc

+ 4 - 7
docs/modules/core/pages/effect/effects_overview.adoc

@@ -83,13 +83,10 @@ public class MyGame extends SimpleApplication {
 == Water
 == Water
 
 
 
 
-image::effect/water-post.png[water-post.png,width="150",height="100",role="right"]
-
-image::effect/water.png[water.png,width="150",height="100",role="right"]
-
-image::effect/water-reflection-muddy.png[water-reflection-muddy.png,width="150",height="100",role="right"]
-
-image::effect/underwater2.jpg[underwater2.jpg,width="150",height="100",role="right"]
+image:effect/water-post.png[water-post.png,150,100]
+image:effect/water.png[water.png,150,100]
+image:effect/water-reflection-muddy.png[water-reflection-muddy.png,150,100]
+image:effect/underwater2.jpg[underwater2.jpg,150,100]
 
 
 The jMonkeyEngine xref:jme3/advanced/water.adoc["`SeaMonkey WaterFilter`"] simulates ocean waves, foam, including cool underwater caustics. +
 The jMonkeyEngine xref:jme3/advanced/water.adoc["`SeaMonkey WaterFilter`"] simulates ocean waves, foam, including cool underwater caustics. +
 Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water, such as puddles, drinking troughs, pools, fountains.
 Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water, such as puddles, drinking troughs, pools, fountains.