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@@ -149,7 +149,7 @@ Models for live rendering should have a low polygon count. To increase the perce
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.Method one
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If you use the multiresolution modifier you only need one object. Lets look at this example, the Blender object Monkey, with an applied "`Triangulate`" modifier:
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-image::jme3/external/monkey.png[monkey.png,width="",height=""]
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+image::jme3/external/monkey.png[monkey.png,width="50%",height=""]
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. Add a "`Monkey`" object by selecting the btn:[Monkey] button located on the "`Create Tab`".
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.. While in `Object Mode`, in the `Properties` panel under the `Modifiers` tab, add a `Triangulate` modifier and apply it:
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@@ -169,7 +169,7 @@ Regardless of the choice, the larger the difference is between "`Render`" and "`
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* Here is an example of `Prewiew 1`, it's more smooth than the original mesh:
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-image::jme3/external/monkeyprev1.png[monkkeyprev1.png,width="",height=""]
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+image::jme3/external/monkeyprev1.png[monkkeyprev1.png,width="50%",height=""]
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--
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. From the `File` header at the top of the 3d View, click the btn:[Choose Screen layout] button and select "`UV Editing`".
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. In the `3d View`, select the Monkey and kbd:[Tab] into "`Edit Mode`".
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@@ -193,7 +193,7 @@ IMPORTANT: Remember! The actual preview affects the baking output and mesh expor
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TIP: The asterick kbd:[*] next to the `Image` menu item means the image is has not yet been saved.
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-image::jme3/external/monkey_bump.png[monkey_bump.png,width="",height=""]
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+image::jme3/external/monkey_bump.png[monkey_bump.png,width="50%",height=""]
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.Method 2
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