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@@ -135,7 +135,7 @@ image:effect/light-scattering-filter.png[light-scattering-filter.png,width="150"
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=== Bloom and Glow
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image:effect/tanlglow1.png[tanlglow1.png,width="150",height="100"]
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-image:effect/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",height="100",align="right"]
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+image:effect/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",height="100"]
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* link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestBloom.java[TestBloom.java]
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* More details: xref:jme3/advanced/bloom_and_glow.adoc[Bloom and Glow] – BloomFilter.
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@@ -154,7 +154,7 @@ image:effect/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",height="1
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=== Shadow
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image:effect/shadow.png[shadow.png,width="150",height="100"]
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-image:light/light-sources.png[light-sources.png,width="150",height="100",align="right"]
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+image:light/light-sources.png[light-sources.png,width="150",height="100"]
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//* link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestShadow.java[TestShadow.java] – BasicShadowRenderer. (SceneProcessor)
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//* link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestPssmShadow.java[TestPssmShadow.java] – PssmShadowRenderer (SceneProcessor), also known as Parallel-Split Shadow Mapping (PSSM).
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@@ -187,9 +187,9 @@ image::effect/toon-dino.png[toon-dino.png,width="150",height="100"]
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=== User Contributed
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image:effect/shaderblow_light1.jpg[shaderblow_light1.jpg,width="78",height="150"]
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-image:effect/shaderblow_glass.jpg[shaderblow_glass.jpg,width="80",height="150",align="right"]
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-image:sdk:plugin/shaderblow_matcap.jpg[shaderblow_matcap.jpg,width="150",height="150",align="right"]
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-image:effect/shaderblow_light2.jpg[shaderblow_light2.jpg,width="66",height="150",align="right"]
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+image:effect/shaderblow_glass.jpg[shaderblow_glass.jpg,width="80",height="150"]
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+image:sdk:plugin/shaderblow_matcap.jpg[shaderblow_matcap.jpg,width="150",height="150"]
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+image:effect/shaderblow_light2.jpg[shaderblow_light2.jpg,width="66",height="150"]
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xref:sdk:plugin/shaderblow.adoc[ShaderBlow - GLSL Shader Library]
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@@ -213,7 +213,7 @@ Thanks for your awesome contributions! Keep them coming!
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== Particle Emitters: Explosions, Fire, Smoke
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image:effect/explosion-5.png[explosion-5.png,width="150",height="100"]
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-image:effect/particle.png[particle.png,width="150",height="100",align="right"]
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+image:effect/particle.png[particle.png,width="150",height="100"]
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xref:jme3/advanced/particle_emitters.adoc[Particle emitter effects] are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…
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