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Clarified #21 of creating animation file.

mitm001 8 gadi atpakaļ
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1 mainītis faili ar 2 papildinājumiem un 1 dzēšanām
  1. 2 1
      src/docs/asciidoc/jme3/advanced/mixamo.adoc

+ 2 - 1
src/docs/asciidoc/jme3/advanced/mixamo.adoc

@@ -273,6 +273,7 @@ Texture Tab::
 .  In the `Info` header, change the layout from `UV Editing` to `Default` and then click the btn:[+] button to create a new layout.
 .  Rename this new layout `NLA Editing`.
 .  Click the `Current Editor Type` button, located at the bottom left (small box) of the `3d Viewport`, and change it from `3d View` to `NLA Editor`. Our TPose action is now visible.
+*  If the action is not visible, navigate to the `Dope Sheet Editor` and from the `Action Editor` context, select the `Action`.
 .  Click the btn:[Double Down Arrow] button to push the action down into the stack.
 .  Beneath the TPose strip you will see a slider. Drag this slider to the right until your strip is nested up against the left margin of the window.
 . Save your file.
@@ -312,7 +313,7 @@ Follow the directions for <<jme3/advanced/mixamo#mixamo-animations#,Mixamo Anima
 .  From the `Info` header, change your layout to `Animation`.
 .  In the `Dope Sheet Editor`, change the context to `Action Editor` if not already selected. 
 .  Click the btn:[Action to be linked] button and select your append action from the list.
-.  Select the F button to save the action.
+.  Select the btn:[F] button to save the action.
 .  From the `Info` header, change the layout from `Animation` to the `NLA Editing` layout we created in the <<jme3/advanced/mixamo#creating-the-rigged-animation-file#,Creating The Rigged Animation File>> section of this tutorial. You will see your append `Action` at the top of the list.
 .  From the `NLA Editor` header, select `menu:Add[Add Tracks]`. A new track has now been added to the top of the list.
 .  Click the btn:[Double Down Arrow] button next to the `Action` to push it down into the stack.