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@@ -60,7 +60,7 @@ a| Common/MatDefs/Misc/ +
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Unshaded.j3md
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a| Standard, non-illuminated Materials.
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-Use this for simple coloring and texturing, glow, and transparency.
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+Use this for simple coloring, texturing, glow, and transparency.
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See also: <<jme3/beginner/hello_material#,Hello Material>>
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a| *Texture Maps* +
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@@ -119,7 +119,8 @@ Specify four textures and a Vector3f describing the region in which each texture
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X = start height, +
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Y = end height, +
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-Z = texture scale. +
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+Z = texture scale.
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+
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Texture regions can overlap.
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For example:
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@@ -148,7 +149,7 @@ setFloat("`slopeTileFactor`",1f);
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Particle.j3md
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a| Used with texture masks for particle effects, or for point sprites.
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-The Quadratic value scales the particle for perspective view (link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/effect/ParticleEmitter.java[formula]).
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+The Quadratic value scales the particle for perspective view. (link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/effect/ParticleEmitter.java[formula])
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Does support an optional colored glow effect.
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@@ -185,7 +186,7 @@ a| Commonly used Material with Phong illumination.
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Use this material together with DiffuseMap, SpecularMap, BumpMap (NormalMaps, ParalaxMap) textures.
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-Supports shininess, transparency, and plain material colors (Diffuse, Ambient, Specular colors).
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+Supports shininess, transparency, and plain material colors (Diffuse, Ambient, Specular).
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See also: <<jme3/beginner/hello_material#,Hello Material>>
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<a| *Texture Maps* +
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