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Fixed grammar errors.

mitm 7 anni fa
parent
commit
802741f47f
1 ha cambiato i file con 5 aggiunte e 4 eliminazioni
  1. 5 4
      src/docs/asciidoc/jme3/advanced/materials_overview.adoc

+ 5 - 4
src/docs/asciidoc/jme3/advanced/materials_overview.adoc

@@ -60,7 +60,7 @@ a| Common/MatDefs/Misc/ +
 Unshaded.j3md
 a| Standard, non-illuminated Materials.
 
-Use this for simple coloring and texturing, glow, and transparency.
+Use this for simple coloring, texturing, glow, and transparency.
 
 See also: <<jme3/beginner/hello_material#,Hello Material>>
 a| *Texture Maps* +
@@ -119,7 +119,8 @@ Specify four textures and a Vector3f describing the region in which each texture
 
 X = start height, +
 Y = end height, +
-Z = texture scale. +
+Z = texture scale.
+
 Texture regions can overlap.
 
 For example:
@@ -148,7 +149,7 @@ setFloat("`slopeTileFactor`",1f);
 Particle.j3md
 a| Used with texture masks for particle effects, or for point sprites.
 
-The Quadratic value scales the particle for perspective view (link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/effect/ParticleEmitter.java[formula]).
+The Quadratic value scales the particle for perspective view. (link:https://github.com/jMonkeyEngine/jmonkeyengine/blob/master/jme3-core/src/main/java/com/jme3/effect/ParticleEmitter.java[formula])
 
 Does support an optional colored glow effect.
 
@@ -185,7 +186,7 @@ a| Commonly used Material with Phong illumination.
 
 Use this material together with DiffuseMap, SpecularMap, BumpMap (NormalMaps, ParalaxMap) textures.
 
-Supports shininess, transparency, and plain material colors (Diffuse, Ambient, Specular colors).
+Supports shininess, transparency, and plain material colors (Diffuse, Ambient, Specular).
 
 See also: <<jme3/beginner/hello_material#,Hello Material>>
 <a| *Texture Maps* +