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Merge pull request #36 from mitm001/patch-2

Update file_types.adoc
Ali-RS 9 лет назад
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824f2f5092
1 измененных файлов с 9 добавлено и 5 удалено
  1. 9 5
      src/docs/asciidoc/jme3/intermediate/file_types.adoc

+ 9 - 5
src/docs/asciidoc/jme3/intermediate/file_types.adoc

@@ -9,7 +9,7 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
 == jMonkeyEngine3 File Formats
-[cols="3", options="header"]
+[cols="20,50,30", options="header"]
 |===
 
 a|Suffix
@@ -17,20 +17,24 @@ a|Usage
 a|Learn more
 
 l|.j3o
-a|Binary 3D model or scene. At the latest from the Beta release of your game on, you should convert all models to .j3o format. +During alpha and earlier development phases (when models still change a lot) you can alternatively load OgreXML/OBJ models directly.
+a|Binary 3D model or scene. At the latest from the Beta release of your game on, you should convert all models to .j3o format. +
+During alpha and earlier development phases (when models still change a lot) you can alternatively load OgreXML/OBJ models directly.
 a|<<sdk/model_loader_and_viewer#,Model Loader and Viewer>> 
 
 l|.j3m
 a|A custom Material. You can create a .j3m file to store a Material configuration for a Geometry (e.g. 3D model).
-a|<<jme3/advanced/materials_overview#,Materials Overview>> +<<sdk/material_editing#,Material Editing>> 
+a|<<jme3/advanced/materials_overview#,Materials Overview>> +
+<<sdk/material_editing#,Material Editing>> 
 
 l|.j3md
-a|A Material definition. These are pre-defined templates for shader-based Materials. +Each custom .j3m Material is based on a material definition. Advanced users can create their own material definitions. 
+a|A Material definition. These are pre-defined templates for shader-based Materials. +
+Each custom .j3m Material is based on a material definition. Advanced users can create their own material definitions. 
 a| <<jme3/advanced/materials_overview#,Materials Overview>> 
 
 l|.j3f
 a|A custom post-processor filter configuration. You can create a .j3f file to store a FilterPostProcessor with a set of preconfigured filters. 
-a| <<sdk/filters#,Filters>> +<<jme3/advanced/effects_overview#,Effects Overview>> 
+a| <<sdk/filters#,Filters>> +
+<<jme3/advanced/effects_overview#,Effects Overview>> 
 
 |===