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@@ -9,7 +9,7 @@ ifdef::env-github,env-browser[:outfilesuffix: .adoc]
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== jMonkeyEngine3 File Formats
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== jMonkeyEngine3 File Formats
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-[cols="3", options="header"]
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+[cols="20,50,30", options="header"]
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|===
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|===
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a|Suffix
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a|Suffix
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@@ -17,20 +17,24 @@ a|Usage
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a|Learn more
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a|Learn more
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l|.j3o
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l|.j3o
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-a|Binary 3D model or scene. At the latest from the Beta release of your game on, you should convert all models to .j3o format. +During alpha and earlier development phases (when models still change a lot) you can alternatively load OgreXML/OBJ models directly.
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+a|Binary 3D model or scene. At the latest from the Beta release of your game on, you should convert all models to .j3o format. +
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+During alpha and earlier development phases (when models still change a lot) you can alternatively load OgreXML/OBJ models directly.
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a|<<sdk/model_loader_and_viewer#,Model Loader and Viewer>>
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a|<<sdk/model_loader_and_viewer#,Model Loader and Viewer>>
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l|.j3m
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l|.j3m
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a|A custom Material. You can create a .j3m file to store a Material configuration for a Geometry (e.g. 3D model).
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a|A custom Material. You can create a .j3m file to store a Material configuration for a Geometry (e.g. 3D model).
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-a|<<jme3/advanced/materials_overview#,Materials Overview>> +<<sdk/material_editing#,Material Editing>>
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+a|<<jme3/advanced/materials_overview#,Materials Overview>> +
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+<<sdk/material_editing#,Material Editing>>
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l|.j3md
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l|.j3md
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-a|A Material definition. These are pre-defined templates for shader-based Materials. +Each custom .j3m Material is based on a material definition. Advanced users can create their own material definitions.
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+a|A Material definition. These are pre-defined templates for shader-based Materials. +
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+Each custom .j3m Material is based on a material definition. Advanced users can create their own material definitions.
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a| <<jme3/advanced/materials_overview#,Materials Overview>>
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a| <<jme3/advanced/materials_overview#,Materials Overview>>
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l|.j3f
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l|.j3f
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a|A custom post-processor filter configuration. You can create a .j3f file to store a FilterPostProcessor with a set of preconfigured filters.
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a|A custom post-processor filter configuration. You can create a .j3f file to store a FilterPostProcessor with a set of preconfigured filters.
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-a| <<sdk/filters#,Filters>> +<<jme3/advanced/effects_overview#,Effects Overview>>
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+a| <<sdk/filters#,Filters>> +
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+<<jme3/advanced/effects_overview#,Effects Overview>>
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|===
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|===
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