mitm001 5 gadi atpakaļ
vecāks
revīzija
827e874f0a

+ 1 - 1
docs/modules/ROOT/pages/jme3/features.adoc

@@ -23,7 +23,7 @@ See also: xref:jme3/requirements.adoc[requirements].
 **  xref:sdk:material_editing.adoc[Material editor]
 **  Shader Node editor
 **  xref:sdk:terrain_editor.adoc[Terrain generation, painting, and editing]
-**  xref:jme3/external/fonts.adoc[Custom font creator]
+**  xref:plugin/fonts.adoc[Custom font creator]
 **  xref:sdk:neotexture.adoc[Procedural texture creator (NeoTexture)]
 **  xref:core:/scene/control/level_of_detail.adoc[Level of Detail (LOD) generator]
 **  xref:sdk:sdk.adoc[... and much more...]

+ 7 - 7
docs/modules/core/pages/app/simpleapplication.adoc

@@ -66,7 +66,7 @@ a|The view object for the default camera. You can register advanced xref:effect/
 a|settings +
 setSettings()
 a|Use this AppSettings object to specify the display width and height (by default 640x480), color bit depth, z-buffer bits, anti-aliasing samples, and update frequency, video and audio renderer, asset manager. +
-See: xref:jme3/intermediate/appsettings.adoc[AppSettings].
+See: xref:system/appsettings.adoc[AppSettings].
 
 a|cam +
 getCamera()
@@ -79,11 +79,11 @@ By default the xref:asset/asset_manager.adoc[Asset Manager] paths are relative t
 
 a|audioRenderer +
 getAudioRenderer()
-a|This object gives you access to the jME3 xref:jme3/advanced/audio.adoc[audio] system.
+a|This object gives you access to the jME3 xref:audio/audio.adoc[audio] system.
 
 a|listener +
 getListener()
-a|This object represents the user's ear for the jME3 xref:jme3/advanced/audio.adoc[audio] system.
+a|This object represents the user's ear for the jME3 xref:core/audio.adoc[audio] system.
 
 a|inputManager +
 getInputManager()
@@ -107,7 +107,7 @@ a|start()
 a|Call this method to start a jME3 game. By default this opens a new jME3 window, initializes the scene, and starts the event loop.
 
 a|restart()
-a|Loads modified xref:jme3/intermediate/appsettings.adoc[AppSettings] into the current application context.
+a|Loads modified xref:system/appsettings.adoc[AppSettings] into the current application context.
 
 a|stop()
 a|Stops the running jME3 game and closes the jME3 window.
@@ -128,10 +128,10 @@ a|Purpose
 
 a|context +
 getContext()
-a|The application context contains the renderer, xref:jme3/intermediate/appsettings.adoc[AppSettings], timer, etc. Typically, you do not directly access the context object.
+a|The application context contains the renderer, xref:system/appsettings.adoc[AppSettings], timer, etc. Typically, you do not directly access the context object.
 
 a|inputEnabled
-a|this internal boolean is true if you want the system to listen for user inputs, and false if you just want to play a non-interactive scene. You change the boolean using xref:jme3/intermediate/appsettings.adoc[AppSettings].
+a|this internal boolean is true if you want the system to listen for user inputs, and false if you just want to play a non-interactive scene. You change the boolean using xref:system/appsettings.adoc[AppSettings].
 
 a|keyInput, mouseInput +
 joyInput, touchInput
@@ -230,7 +230,7 @@ a|*Optional:* Advanced developers can override this method if the need to modify
 
 [TIP]
 ====
-Use `app.setShowSettings(true);` to present the user with a splashscreen and the built-in display settings dialog when starting the game; or use `app.setShowSettings(false);` to hide the built-in screen (in this case, you may want to provide a custom splashscreen and settings panel). Set this boolean before calling `app.start()` in the `main()` method of the SimpleApplication. See also xref:jme3/intermediate/appsettings.adoc[AppSettings].
+Use `app.setShowSettings(true);` to present the user with a splashscreen and the built-in display settings dialog when starting the game; or use `app.setShowSettings(false);` to hide the built-in screen (in this case, you may want to provide a custom splashscreen and settings panel). Set this boolean before calling `app.start()` in the `main()` method of the SimpleApplication. See also xref:system/appsettings.adoc[AppSettings].
 ====
 
 

+ 1 - 1
docs/modules/core/pages/ui/hud.adoc

@@ -167,4 +167,4 @@ For HUDs, you basically follow the same instructions as for creating a normal xr
 
 == See also
 
-*  <<jme3/external/fonts#,Fonts>>
+*  xref:sdk:plugin/fonts.adoc[Fonts]