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@@ -66,7 +66,7 @@ a|The view object for the default camera. You can register advanced xref:effect/
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a|settings +
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a|settings +
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setSettings()
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setSettings()
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a|Use this AppSettings object to specify the display width and height (by default 640x480), color bit depth, z-buffer bits, anti-aliasing samples, and update frequency, video and audio renderer, asset manager. +
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a|Use this AppSettings object to specify the display width and height (by default 640x480), color bit depth, z-buffer bits, anti-aliasing samples, and update frequency, video and audio renderer, asset manager. +
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-See: xref:jme3/intermediate/appsettings.adoc[AppSettings].
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+See: xref:system/appsettings.adoc[AppSettings].
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a|cam +
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a|cam +
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getCamera()
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getCamera()
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@@ -79,11 +79,11 @@ By default the xref:asset/asset_manager.adoc[Asset Manager] paths are relative t
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a|audioRenderer +
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a|audioRenderer +
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getAudioRenderer()
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getAudioRenderer()
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-a|This object gives you access to the jME3 xref:jme3/advanced/audio.adoc[audio] system.
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+a|This object gives you access to the jME3 xref:audio/audio.adoc[audio] system.
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a|listener +
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a|listener +
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getListener()
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getListener()
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-a|This object represents the user's ear for the jME3 xref:jme3/advanced/audio.adoc[audio] system.
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+a|This object represents the user's ear for the jME3 xref:core/audio.adoc[audio] system.
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a|inputManager +
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a|inputManager +
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getInputManager()
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getInputManager()
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@@ -107,7 +107,7 @@ a|start()
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a|Call this method to start a jME3 game. By default this opens a new jME3 window, initializes the scene, and starts the event loop.
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a|Call this method to start a jME3 game. By default this opens a new jME3 window, initializes the scene, and starts the event loop.
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a|restart()
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a|restart()
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-a|Loads modified xref:jme3/intermediate/appsettings.adoc[AppSettings] into the current application context.
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+a|Loads modified xref:system/appsettings.adoc[AppSettings] into the current application context.
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a|stop()
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a|stop()
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a|Stops the running jME3 game and closes the jME3 window.
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a|Stops the running jME3 game and closes the jME3 window.
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@@ -128,10 +128,10 @@ a|Purpose
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a|context +
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a|context +
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getContext()
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getContext()
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-a|The application context contains the renderer, xref:jme3/intermediate/appsettings.adoc[AppSettings], timer, etc. Typically, you do not directly access the context object.
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+a|The application context contains the renderer, xref:system/appsettings.adoc[AppSettings], timer, etc. Typically, you do not directly access the context object.
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a|inputEnabled
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a|inputEnabled
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-a|this internal boolean is true if you want the system to listen for user inputs, and false if you just want to play a non-interactive scene. You change the boolean using xref:jme3/intermediate/appsettings.adoc[AppSettings].
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+a|this internal boolean is true if you want the system to listen for user inputs, and false if you just want to play a non-interactive scene. You change the boolean using xref:system/appsettings.adoc[AppSettings].
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a|keyInput, mouseInput +
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a|keyInput, mouseInput +
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joyInput, touchInput
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joyInput, touchInput
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@@ -230,7 +230,7 @@ a|*Optional:* Advanced developers can override this method if the need to modify
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[TIP]
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[TIP]
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====
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====
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-Use `app.setShowSettings(true);` to present the user with a splashscreen and the built-in display settings dialog when starting the game; or use `app.setShowSettings(false);` to hide the built-in screen (in this case, you may want to provide a custom splashscreen and settings panel). Set this boolean before calling `app.start()` in the `main()` method of the SimpleApplication. See also xref:jme3/intermediate/appsettings.adoc[AppSettings].
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+Use `app.setShowSettings(true);` to present the user with a splashscreen and the built-in display settings dialog when starting the game; or use `app.setShowSettings(false);` to hide the built-in screen (in this case, you may want to provide a custom splashscreen and settings panel). Set this boolean before calling `app.start()` in the `main()` method of the SimpleApplication. See also xref:system/appsettings.adoc[AppSettings].
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====
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====
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