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Fixed broken smart quotes.

mitm hace 6 años
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      src/docs/asciidoc/jme3/rotate.adoc

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src/docs/asciidoc/jme3/rotate.adoc

@@ -22,7 +22,7 @@ Good news: If you do not understand calculus, there are two simple rules how you
 To store a rotation in a Quaternion, you must specify two things: The angle and the axis of the rotation.
 
 *  The rotation angle is defined as a multiple of the number PI.
-*  The rotation axis is defined by a vector: Think of them in terms of “pitch, “yaw, and “roll.
+*  The rotation axis is defined by a vector: Think of them in terms of "`pitch`", "`yaw`", and "`roll`".
 
 Example: