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@@ -22,7 +22,7 @@ Good news: If you do not understand calculus, there are two simple rules how you
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To store a rotation in a Quaternion, you must specify two things: The angle and the axis of the rotation.
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* The rotation angle is defined as a multiple of the number PI.
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-* The rotation axis is defined by a vector: Think of them in terms of “pitch, “yaw, and “roll.
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+* The rotation axis is defined by a vector: Think of them in terms of "`pitch`", "`yaw`", and "`roll`".
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Example:
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