mitm001 vor 5 Jahren
Ursprung
Commit
8a1af0789a
1 geänderte Dateien mit 11 neuen und 15 gelöschten Zeilen
  1. 11 15
      docs/modules/ROOT/pages/jme3/advanced/effects_overview.adoc

+ 11 - 15
docs/modules/ROOT/pages/jme3/advanced/effects_overview.adoc

@@ -1,14 +1,10 @@
 = jME3 Special Effects Overview
-:author:
-:revnumber:
-:revdate: 2016/03/17 20:48
+:revnumber: 2.0
+:revdate: 2020/07/15
 :keywords: documentation, effect, light, water
-:relfileprefix: ../../
-:imagesdir: ../..
 :uri-jmonkeyengine: https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/
 :img-jmonkeyengine: https://github.com/jMonkeyEngine/jmonkeyengine/raw/master/
 :uri-forum: https://hub.jmonkeyengine.org/
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
 
@@ -92,7 +88,7 @@ public class MyGame extends SimpleApplication {
 image:jme3/advanced/water-post.png[water-post.png,width="150",height="100"] +
 image:jme3/advanced/water.png[water.png,width="150",height="100",align="right"]
 
-The jMonkeyEngine <<jme3/advanced/water#,"`SeaMonkey WaterFilter`">> simulates ocean waves, foam, including cool underwater caustics. +
+The jMonkeyEngine xref:jme3/advanced/water.adoc["`SeaMonkey WaterFilter`"] simulates ocean waves, foam, including cool underwater caustics. +
 Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water, such as puddles, drinking troughs, pools, fountains.
 
 See also:
@@ -140,7 +136,7 @@ image:jme3/advanced/light-scattering-filter.png[light-scattering-filter.png,widt
 
 === Vegetation
 
-*  Contribution: <<jme3/contributions/vegetationsystem/grass#,Grass System>>
+*  Contribution: xref:jme3/contributions/vegetationsystem/grass.adoc[Grass System]
 *  Contribution: {uri-forum}t/generating-vegetation-paged-geometry-style/18928[Trees (WIP)]
 
 
@@ -156,7 +152,7 @@ image:jme3/advanced/tanlglow1.png[tanlglow1.png,width="150",height="100"] +
 image:jme3/advanced/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",height="100",align="right"]
 
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestBloom.java[TestBloom.java]
-*  More details: <<jme3/advanced/bloom_and_glow#,Bloom and Glow>> – BloomFilter.
+*  More details: xref:jme3/advanced/bloom_and_glow.adoc[Bloom and Glow] – BloomFilter.
 
 
 
@@ -165,7 +161,7 @@ image:jme3/advanced/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",he
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestSimpleLighting.java[TestSimpleLighting.java] – DirectionalLight, PointLight.
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestLightRadius.java[TestLightRadius.java] – DirectionalLight, PointLight.
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestManyLights.java[TestManyLights.java] – .j3o scene.
-*  More details: <<jme3/advanced/light_and_shadow#,Light and Shadow>>
+*  More details: xref:jme3/advanced/light_and_shadow.adoc[Light and Shadow]
 
 
 
@@ -180,7 +176,7 @@ image:jme3/advanced/light-sources.png[light-sources.png,width="150",height="100"
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestSSAO.java[TestSSAO.java] +
 link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestSSAO2.java[TestSSAO2.java] – SSAOFilter, also known as Screen-Space Ambient Occlusion shadows (SSOA).
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestTransparentSSAO.java[TestTransparentSSAO.java] – SSAOFilter, also known as Screen-Space Ambient Occlusion shadows (SSOA), plus transparancy.
-*  More details: <<jme3/advanced/light_and_shadow#,Light and Shadow>>
+*  More details: xref:jme3/advanced/light_and_shadow.adoc[Light and Shadow]
 
 
 
@@ -200,7 +196,7 @@ image::jme3/advanced/toon-dino.png[toon-dino.png,width="150",height="100"]
 
 === Fade in / Fade out
 
-*  <<jme3/advanced/fade#,Fade>> – FadeFilter
+*  xref:jme3/advanced/fade.adoc[Fade] – FadeFilter
 
 
 
@@ -240,7 +236,7 @@ Thanks for your awesome contributions! Keep them coming!
 image:jme3/advanced/explosion-5.png[explosion-5.png,width="150",height="100"] +
 image:jme3/advanced/particle.png[particle.png,width="150",height="100",align="right"]
 
-<<jme3/advanced/particle_emitters#,Particle emitter effects>> are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…
+xref:jme3/advanced/particle_emitters.adoc[Particle emitter effects] are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…
 
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestExplosionEffect.java[TestExplosionEffect.java] – debris, flame, flash, shockwave, smoke, sparks.
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestPointSprite.java[TestPointSprite.java] – cluster of points.
@@ -281,6 +277,6 @@ Filters in a nutshell.
 
 See also:
 
-*  <<jme3/advanced/particle_emitters#,Particle Emitters>>
-*  <<jme3/advanced/bloom_and_glow#,Bloom and Glow>>
+*  xref:jme3/advanced/particle_emitters.adoc[Particle Emitters]
+*  xref:jme3/advanced/bloom_and_glow.adoc[Bloom and Glow]
 *  link:http://www.smashingmagazine.com/2008/08/07/50-photoshop-tutorials-for-sky-and-space-effects/[Photoshop Tutorial for Sky and space effects (article)]