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fix xrefs

mitm001 5 years ago
parent
commit
8a1af0789a
1 changed files with 11 additions and 15 deletions
  1. 11 15
      docs/modules/ROOT/pages/jme3/advanced/effects_overview.adoc

+ 11 - 15
docs/modules/ROOT/pages/jme3/advanced/effects_overview.adoc

@@ -1,14 +1,10 @@
 = jME3 Special Effects Overview
 = jME3 Special Effects Overview
-:author:
-:revnumber:
-:revdate: 2016/03/17 20:48
+:revnumber: 2.0
+:revdate: 2020/07/15
 :keywords: documentation, effect, light, water
 :keywords: documentation, effect, light, water
-:relfileprefix: ../../
-:imagesdir: ../..
 :uri-jmonkeyengine: https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/
 :uri-jmonkeyengine: https://github.com/jMonkeyEngine/jmonkeyengine/tree/master/
 :img-jmonkeyengine: https://github.com/jMonkeyEngine/jmonkeyengine/raw/master/
 :img-jmonkeyengine: https://github.com/jMonkeyEngine/jmonkeyengine/raw/master/
 :uri-forum: https://hub.jmonkeyengine.org/
 :uri-forum: https://hub.jmonkeyengine.org/
-ifdef::env-github,env-browser[:outfilesuffix: .adoc]
 
 
 
 
 
 
@@ -92,7 +88,7 @@ public class MyGame extends SimpleApplication {
 image:jme3/advanced/water-post.png[water-post.png,width="150",height="100"] +
 image:jme3/advanced/water-post.png[water-post.png,width="150",height="100"] +
 image:jme3/advanced/water.png[water.png,width="150",height="100",align="right"]
 image:jme3/advanced/water.png[water.png,width="150",height="100",align="right"]
 
 
-The jMonkeyEngine <<jme3/advanced/water#,"`SeaMonkey WaterFilter`">> simulates ocean waves, foam, including cool underwater caustics. +
+The jMonkeyEngine xref:jme3/advanced/water.adoc["`SeaMonkey WaterFilter`"] simulates ocean waves, foam, including cool underwater caustics. +
 Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water, such as puddles, drinking troughs, pools, fountains.
 Use the SimpleWaterProcessor (SceneProcessor) for small, limited bodies of water, such as puddles, drinking troughs, pools, fountains.
 
 
 See also:
 See also:
@@ -140,7 +136,7 @@ image:jme3/advanced/light-scattering-filter.png[light-scattering-filter.png,widt
 
 
 === Vegetation
 === Vegetation
 
 
-*  Contribution: <<jme3/contributions/vegetationsystem/grass#,Grass System>>
+*  Contribution: xref:jme3/contributions/vegetationsystem/grass.adoc[Grass System]
 *  Contribution: {uri-forum}t/generating-vegetation-paged-geometry-style/18928[Trees (WIP)]
 *  Contribution: {uri-forum}t/generating-vegetation-paged-geometry-style/18928[Trees (WIP)]
 
 
 
 
@@ -156,7 +152,7 @@ image:jme3/advanced/tanlglow1.png[tanlglow1.png,width="150",height="100"] +
 image:jme3/advanced/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",height="100",align="right"]
 image:jme3/advanced/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",height="100",align="right"]
 
 
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestBloom.java[TestBloom.java]
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestBloom.java[TestBloom.java]
-*  More details: <<jme3/advanced/bloom_and_glow#,Bloom and Glow>> – BloomFilter.
+*  More details: xref:jme3/advanced/bloom_and_glow.adoc[Bloom and Glow] – BloomFilter.
 
 
 
 
 
 
@@ -165,7 +161,7 @@ image:jme3/advanced/shadow-sponza-ssao.png[shadow-sponza-ssao.png,width="150",he
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestSimpleLighting.java[TestSimpleLighting.java] – DirectionalLight, PointLight.
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestSimpleLighting.java[TestSimpleLighting.java] – DirectionalLight, PointLight.
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestLightRadius.java[TestLightRadius.java] – DirectionalLight, PointLight.
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestLightRadius.java[TestLightRadius.java] – DirectionalLight, PointLight.
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestManyLights.java[TestManyLights.java] – .j3o scene.
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/light/TestManyLights.java[TestManyLights.java] – .j3o scene.
-*  More details: <<jme3/advanced/light_and_shadow#,Light and Shadow>>
+*  More details: xref:jme3/advanced/light_and_shadow.adoc[Light and Shadow]
 
 
 
 
 
 
@@ -180,7 +176,7 @@ image:jme3/advanced/light-sources.png[light-sources.png,width="150",height="100"
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestSSAO.java[TestSSAO.java] +
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestSSAO.java[TestSSAO.java] +
 link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestSSAO2.java[TestSSAO2.java] – SSAOFilter, also known as Screen-Space Ambient Occlusion shadows (SSOA).
 link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestSSAO2.java[TestSSAO2.java] – SSAOFilter, also known as Screen-Space Ambient Occlusion shadows (SSOA).
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestTransparentSSAO.java[TestTransparentSSAO.java] – SSAOFilter, also known as Screen-Space Ambient Occlusion shadows (SSOA), plus transparancy.
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/post/TestTransparentSSAO.java[TestTransparentSSAO.java] – SSAOFilter, also known as Screen-Space Ambient Occlusion shadows (SSOA), plus transparancy.
-*  More details: <<jme3/advanced/light_and_shadow#,Light and Shadow>>
+*  More details: xref:jme3/advanced/light_and_shadow.adoc[Light and Shadow]
 
 
 
 
 
 
@@ -200,7 +196,7 @@ image::jme3/advanced/toon-dino.png[toon-dino.png,width="150",height="100"]
 
 
 === Fade in / Fade out
 === Fade in / Fade out
 
 
-*  <<jme3/advanced/fade#,Fade>> – FadeFilter
+*  xref:jme3/advanced/fade.adoc[Fade] – FadeFilter
 
 
 
 
 
 
@@ -240,7 +236,7 @@ Thanks for your awesome contributions! Keep them coming!
 image:jme3/advanced/explosion-5.png[explosion-5.png,width="150",height="100"] +
 image:jme3/advanced/explosion-5.png[explosion-5.png,width="150",height="100"] +
 image:jme3/advanced/particle.png[particle.png,width="150",height="100",align="right"]
 image:jme3/advanced/particle.png[particle.png,width="150",height="100",align="right"]
 
 
-<<jme3/advanced/particle_emitters#,Particle emitter effects>> are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…
+xref:jme3/advanced/particle_emitters.adoc[Particle emitter effects] are highly configurable and can have any texture. They can simulate smoke, dust, leaves, meteors, snowflakes, mosquitos, fire, explosions, clusters, embers, sparks…
 
 
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestExplosionEffect.java[TestExplosionEffect.java] – debris, flame, flash, shockwave, smoke, sparks.
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestExplosionEffect.java[TestExplosionEffect.java] – debris, flame, flash, shockwave, smoke, sparks.
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestPointSprite.java[TestPointSprite.java] – cluster of points.
 *  link:{uri-jmonkeyengine}jme3-examples/src/main/java/jme3test/effect/TestPointSprite.java[TestPointSprite.java] – cluster of points.
@@ -281,6 +277,6 @@ Filters in a nutshell.
 
 
 See also:
 See also:
 
 
-*  <<jme3/advanced/particle_emitters#,Particle Emitters>>
-*  <<jme3/advanced/bloom_and_glow#,Bloom and Glow>>
+*  xref:jme3/advanced/particle_emitters.adoc[Particle Emitters]
+*  xref:jme3/advanced/bloom_and_glow.adoc[Bloom and Glow]
 *  link:http://www.smashingmagazine.com/2008/08/07/50-photoshop-tutorials-for-sky-and-space-effects/[Photoshop Tutorial for Sky and space effects (article)]
 *  link:http://www.smashingmagazine.com/2008/08/07/50-photoshop-tutorials-for-sky-and-space-effects/[Photoshop Tutorial for Sky and space effects (article)]