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@@ -82,24 +82,19 @@ We recommend to <<sdk/terrain_editor#,create and edit Splat Textures for terrain
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[cols="80,20",frame=none,grid=none]
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-a|The Diffuse Map of one of the terrain textures depicts the colors of a paved surface.
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-a|.diffuse
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-image:tutorials:beginner/road.jpg[road.jpg,width="",height=""]
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+a| The Diffuse Map of one of the terrain textures depicts the colors of a paved surface.
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+a| image:tutorials:beginner/road.jpg[road.jpg,width="",height=""]
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-a|The Normal Map of one of the terrain textures depicts the bumpiness of a paved surface.
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-a|.normal
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-image:tutorials:beginner/road_normal.png[road_normal.png,width="",height=""]
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+a| The Normal Map of one of the terrain textures depicts the bumpiness of a paved surface.
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+a| image:tutorials:beginner/road_normal.png[road_normal.png,width="",height=""]
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-a|The Normal Map of one of the terrain textures depicts the bumpiness of a paved surface.
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-a|.heightmap
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-image:tutorials:beginner/mountains512.png[mountains512.png,width="128",height="128"]
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+a| A heightmap encodes the topological highs and lows of the terrain.
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+a| image:tutorials:beginner/mountains512.png[mountains512.png,width="128",height="128"]
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-a|A heightmap encodes the topological highs and lows of the terrain.
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-a|.alphamap
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-image:tutorials:beginner/alphamap.png[alphamap.png,width="128",height="128"]
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+a| An alpha map can describe where 4 textures are painted onto the terrain.
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+a| image:tutorials:beginner/alphamap.png[alphamap.png,width="128",height="128"]
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|===
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-An alpha map can describe where 4 textures are painted onto the terrain.
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Here are the names of TerrainLighting.j3md's material properties:
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