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@@ -35,6 +35,7 @@ To properly animate your models there are a few rules you must follow.
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[%interactive]
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- [ ] You have no Animations.
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- [ ] You have UV Mapped your model.
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+- [ ] Your models origin is centered at the base of the mesh.
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- [ ] You have one Material named the same as your mesh.
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- [ ] You have baked and packed your Texture. For this tutorial we use a diffuse texture (i.e. your using a texture atlas), no normal or specular maps.
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- [ ] You have cleared the UV, Material and Texture buffers of unused images, materials and textures.
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@@ -45,6 +46,8 @@ To properly animate your models there are a few rules you must follow.
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[TIP]
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====
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See <<jme3/advanced/3d_models#blender-buffer-clearing#,Blender Buffer Clearing>> if you don't already know how to clear your buffers.
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+
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+See <<jme3/external/blender#,Creating assets in Blender3D>> for help on creating jME3 compatible models.
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====
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== Blender FBX Export
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