mitm001 пре 8 година
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      src/docs/asciidoc/jme3/advanced/mixamo.adoc

+ 3 - 0
src/docs/asciidoc/jme3/advanced/mixamo.adoc

@@ -35,6 +35,7 @@ To properly animate your models there are a few rules you must follow.
 [%interactive]
 - [ ] You have no Animations.
 - [ ] You have UV Mapped your model.
+- [ ] Your models origin is centered at the base of the mesh.
 - [ ] You have one Material named the same as your mesh.
 - [ ] You have baked and packed your Texture. For this tutorial we use a diffuse texture (i.e. your using a texture atlas), no normal or specular maps.
 - [ ] You have cleared the UV, Material and Texture buffers of unused images, materials and textures.
@@ -45,6 +46,8 @@ To properly animate your models there are a few rules you must follow.
 [TIP]
 ====
 See <<jme3/advanced/3d_models#blender-buffer-clearing#,Blender Buffer Clearing>> if you don't already know how to clear your buffers.
+
+See <<jme3/external/blender#,Creating assets in Blender3D>> for help on creating jME3 compatible models. 
 ====
 
 == Blender FBX Export