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@@ -83,7 +83,7 @@ We recommend to <<sdk/terrain_editor#,create and edit Splat Textures for terrain
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[.right]
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.road.jpg
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-image::tutorials:beginner/road.jpg[road.jpg,width="",height=""]
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+image:tutorials:beginner/road.jpg[road.jpg,width="",height=""]
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The Diffuse Map of one of the terrain textures depicts the colors of a paved surface.
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@@ -92,7 +92,7 @@ The Diffuse Map of one of the terrain textures depicts the colors of a paved sur
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[.right]
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.road_normal.png
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-image::tutorials:beginner/road_normal.png[road_normal.png,width="",height=""]
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+image:tutorials:beginner/road_normal.png[road_normal.png,width="",height=""]
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--
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The Normal Map of one of the terrain textures depicts the bumpiness of a paved surface.
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@@ -101,7 +101,7 @@ The Normal Map of one of the terrain textures depicts the bumpiness of a paved s
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[.right]
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.mountains512.png
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-image::tutorials:beginner/mountains512.png[mountains512.png,width="128",height="128"]
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+image:tutorials:beginner/mountains512.png[mountains512.png,width="128",height="128"]
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A heightmap encodes the topological highs and lows of the terrain.
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@@ -110,7 +110,7 @@ A heightmap encodes the topological highs and lows of the terrain.
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[.right]
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.alphamap.png
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-image::tutorials:beginner/alphamap.png[alphamap.png,width="128",height="128"]
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+image:tutorials:beginner/alphamap.png[alphamap.png,width="128",height="128"]
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An alpha map can describe where 4 textures are painted onto the terrain.
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