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Updated file formats to include xbuf a gltf.

mitm 7 anos atrás
pai
commit
ad793a86d3
1 arquivos alterados com 19 adições e 11 exclusões
  1. 19 11
      src/docs/asciidoc/jme3/intermediate/file_types.adoc

+ 19 - 11
src/docs/asciidoc/jme3/intermediate/file_types.adoc

@@ -1,6 +1,6 @@
 = jMonkeyEngine3 Supported File Types
-:author: 
-:revnumber: 
+:author:
+:revnumber:
 :revdate: 2016/03/17 20:48
 :relfileprefix: ../../
 :imagesdir: ../..
@@ -19,22 +19,22 @@ a|Learn more
 l|.j3o
 a|Binary 3D model or scene. At the latest from the Beta release of your game on, you should convert all models to .j3o format. +
 During alpha and earlier development phases (when models still change a lot) you can alternatively load OgreXML/OBJ models directly.
-a|<<sdk/model_loader_and_viewer#,Model Loader and Viewer>> 
+a|<<sdk/model_loader_and_viewer#,Model Loader and Viewer>>
 
 l|.j3m
 a|A custom Material. You can create a .j3m file to store a Material configuration for a Geometry (e.g. 3D model).
 a|<<jme3/advanced/materials_overview#,Materials Overview>> +
-<<sdk/material_editing#,Material Editing>> 
+<<sdk/material_editing#,Material Editing>>
 
 l|.j3md
 a|A Material definition. These are pre-defined templates for shader-based Materials. +
-Each custom .j3m Material is based on a material definition. Advanced users can create their own material definitions. 
-a| <<jme3/advanced/materials_overview#,Materials Overview>> 
+Each custom .j3m Material is based on a material definition. Advanced users can create their own material definitions.
+a| <<jme3/advanced/materials_overview#,Materials Overview>>
 
 l|.j3f
-a|A custom post-processor filter configuration. You can create a .j3f file to store a FilterPostProcessor with a set of preconfigured filters. 
+a|A custom post-processor filter configuration. You can create a .j3f file to store a FilterPostProcessor with a set of preconfigured filters.
 a| <<sdk/filters#,Filters>> +
-<<jme3/advanced/effects_overview#,Effects Overview>> 
+<<jme3/advanced/effects_overview#,Effects Overview>>
 
 |===
 
@@ -49,11 +49,11 @@ a|Description
 
 l|.mesh.xml, .meshxml
 a|3D model
-a|Ogre Mesh XML 
+a|Ogre Mesh XML
 
 l|.scene
 a|3D scene
-a|Ogre DotScene 
+a|Ogre DotScene
 
 l|.OBJ, .MTL
 a|3D model
@@ -61,7 +61,15 @@ a|Wavefront
 
 l|.blend
 a|3D model
-a|Blender version 2.49 onwards (tested up to 2.65)
+a|Blender version 2.49 onwards (tested up to 2.78c)
+
+l|.xbuf
+a|3D model
+a|Blender version 2.74, see: link:https://hub.jmonkeyengine.org/t/xbuf-format-a-developer-friendly-game-exchange-format-for-3d-data/31130[.xbuf] forum post
+
+l|.gltf, .bin, .glb, custom extensions
+a|3D model
+a|Blender version 2.78c onwards, see: link:https://hub.jmonkeyengine.org/t/jme-gltf-support/39174[.gltf] forum post 
 
 a|COLLADA
 a| 3D model