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@@ -1,6 +1,6 @@
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= jMonkeyEngine3 Supported File Types
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= jMonkeyEngine3 Supported File Types
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-:author:
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-:revnumber:
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+:author:
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+:revnumber:
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:revdate: 2016/03/17 20:48
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:revdate: 2016/03/17 20:48
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:relfileprefix: ../../
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:relfileprefix: ../../
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:imagesdir: ../..
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:imagesdir: ../..
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@@ -19,22 +19,22 @@ a|Learn more
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l|.j3o
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l|.j3o
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a|Binary 3D model or scene. At the latest from the Beta release of your game on, you should convert all models to .j3o format. +
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a|Binary 3D model or scene. At the latest from the Beta release of your game on, you should convert all models to .j3o format. +
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During alpha and earlier development phases (when models still change a lot) you can alternatively load OgreXML/OBJ models directly.
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During alpha and earlier development phases (when models still change a lot) you can alternatively load OgreXML/OBJ models directly.
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-a|<<sdk/model_loader_and_viewer#,Model Loader and Viewer>>
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+a|<<sdk/model_loader_and_viewer#,Model Loader and Viewer>>
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l|.j3m
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l|.j3m
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a|A custom Material. You can create a .j3m file to store a Material configuration for a Geometry (e.g. 3D model).
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a|A custom Material. You can create a .j3m file to store a Material configuration for a Geometry (e.g. 3D model).
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a|<<jme3/advanced/materials_overview#,Materials Overview>> +
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a|<<jme3/advanced/materials_overview#,Materials Overview>> +
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-<<sdk/material_editing#,Material Editing>>
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+<<sdk/material_editing#,Material Editing>>
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l|.j3md
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l|.j3md
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a|A Material definition. These are pre-defined templates for shader-based Materials. +
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a|A Material definition. These are pre-defined templates for shader-based Materials. +
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-Each custom .j3m Material is based on a material definition. Advanced users can create their own material definitions.
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-a| <<jme3/advanced/materials_overview#,Materials Overview>>
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+Each custom .j3m Material is based on a material definition. Advanced users can create their own material definitions.
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+a| <<jme3/advanced/materials_overview#,Materials Overview>>
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l|.j3f
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l|.j3f
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-a|A custom post-processor filter configuration. You can create a .j3f file to store a FilterPostProcessor with a set of preconfigured filters.
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+a|A custom post-processor filter configuration. You can create a .j3f file to store a FilterPostProcessor with a set of preconfigured filters.
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a| <<sdk/filters#,Filters>> +
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a| <<sdk/filters#,Filters>> +
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-<<jme3/advanced/effects_overview#,Effects Overview>>
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+<<jme3/advanced/effects_overview#,Effects Overview>>
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|===
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|===
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@@ -49,11 +49,11 @@ a|Description
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l|.mesh.xml, .meshxml
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l|.mesh.xml, .meshxml
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a|3D model
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a|3D model
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-a|Ogre Mesh XML
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+a|Ogre Mesh XML
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l|.scene
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l|.scene
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a|3D scene
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a|3D scene
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-a|Ogre DotScene
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+a|Ogre DotScene
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l|.OBJ, .MTL
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l|.OBJ, .MTL
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a|3D model
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a|3D model
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@@ -61,7 +61,15 @@ a|Wavefront
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l|.blend
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l|.blend
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a|3D model
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a|3D model
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-a|Blender version 2.49 onwards (tested up to 2.65)
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+a|Blender version 2.49 onwards (tested up to 2.78c)
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+
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+l|.xbuf
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+a|3D model
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+a|Blender version 2.74, see: link:https://hub.jmonkeyengine.org/t/xbuf-format-a-developer-friendly-game-exchange-format-for-3d-data/31130[.xbuf] forum post
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+
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+l|.gltf, .bin, .glb, custom extensions
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+a|3D model
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+a|Blender version 2.78c onwards, see: link:https://hub.jmonkeyengine.org/t/jme-gltf-support/39174[.gltf] forum post
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a|COLLADA
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a|COLLADA
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a| 3D model
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a| 3D model
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