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@@ -8,7 +8,7 @@
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One way to create a 3D landscape is to sculpt a huge terrain model. This gives you a lot of artistic freedom – but rendering such a huge model can be quite slow. This tutorial explains how to create fast-rendering terrains from heightmaps, and how to use texture splatting to make the terrain look good.
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-image::jme3/beginner/beginner-terrain.png[beginner-terrain.png,360,291,align="center"]
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+image::beginner/beginner-terrain.png[beginner-terrain.png,360,291,align="center"]
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[NOTE]
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@@ -16,10 +16,7 @@ image::jme3/beginner/beginner-terrain.png[beginner-terrain.png,360,291,align="ce
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If you get an error when trying to create your `ImageBasedHeightMap` object, you may need to update the SDK, click on `menu:Help[Check for Updates]`.
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====
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-[TIP]
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-====
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-To use the example assets in a new jMonkeyEngine SDK project, btn:[RMB] select your project, select `menu:Properties[Libraries]` and in the `Compile` tab, press btn:[Add Library] and add the `jme3-test-data` library.
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-====
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+include::partial$add-testdata-tip.adoc[]
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